/Games (229)








‘36,000 Feet’ is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan…
03/11/2021Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.
27/09/2021Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
02/09/2021Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
23/07/2018Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
04/07/2018From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
05/06/2018Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
02/05/2017Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
22/02/2017Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
07/11/2016Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
07/11/2016Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
01/11/2016Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
29/09/2016Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
22/07/2016Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
02/05/2016Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
07/03/2016Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
04/03/2016Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.
13/01/2016Moonman is a procedurally-generated adventure game for PC, Mac and Linux looking for support via Kickstarter.
04/02/2015Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
26/06/2014RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
21/03/2014Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…
06/03/2014Eliss by Steph Thirion gets an update. Not revolutionary, nor a re-write, simply perfect – just as the first release was.
10/02/2014Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet’s last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
16/01/2014Tale of Tales is 10 years old today. To celebrate the occasion, directors Auria Harvey & Michael Samyn are releasing a bundle with experiments and prototypes created over the past decade.
19/12/2013Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
18/12/2013MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
16/09/2013Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
09/09/2013rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.
01/08/2013Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.
01/08/2013New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.
12/06/2013‘36,000 Feet’ is a game where you are playing as a flight passenger coming back from its holidays. You are currently flying over Afghanistan…
Tags: Matthieu Cherubini / metahumans / METAVERSE / politics / tourism / unreal engine / vr
Created by Rayane Jemaa, the project investigates representation and counterfactual histories of the Middle East and North Africa (MENA) in a selection of video games.
Tags: archive / cinema4d / ecal / Games / mapping / Photogrammetry / real / representation / scanning / sdf zephyr / threejs / webgl
Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
Tags: Douglas Edric Stanley / film / Games / inside / installation / machine learning / neural network / opencv / playstation
Created by Wizard Mode (Ben Porter), MoonQuest is a single-player procedurally-generated adventure game set in a strange nocturnal world. The gameplay is a mix of roguelike and minecraftian genres and sits somewhere between Terraria and Spelunky, with the main aim to search the generated world for moonstones.
Tags: algorithm / Ben Porter / box2d / game design / game engine / Games / generative / level / level planner / mapping / noise / opengl / process / python / sfml / simulation / Wizard Mode
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.
Tags: art / Bill Viola / game / Game Innovation Lab / Mac / pc / playstation / SIGGRAPH / unity / video / video art
From 24 May to 25 November 2018, in the framework the Fondation Louis Vuitton’s “Hors-les-murs” program, American artist Ian Cheng’s “Emissary Forks At Perfection” (2015-2016) is on display at the Espace Louis Vuitton Venezia.
Tags: ai / Environment / Events / game / iam cheng / installation / projection / simulation / video game
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Tags: Douglas Edric Stanley / Eun-Sun Lee / featured / game / game design / Gordan Savicic / head / interaction / Jessica Friedling / Laurent Monnet / Marianna Czwojdrak / Nicolas Nova / Sarah Bourquin / Sébastien Beureux / spatial gaming / students / Valérie Pierrehumbert / Vincent de Vevey / wiimote
Powered by a dizzying array of parametric meta-controls, VIDEOGAMO’s ‘party console’ DOBOTONE invites (up to) four players to cycle through a strange and fiercely competitive selection of lo-fi videogames.
Tags: 8bit / Alt.Ctrl.GDC / controller / digiPlaySpace / gaming / Hernán Sáez / interaction / Interface / lo-fi / Máximo Balestrini / prototyping / retro / social / TIFF / unity / videogames / VIDEOGAMO
Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Returning to one of the early works that (helped) put them on the map, Tale of Tales recently launched a crowdfunding campaign to ensure their pioneering online game The Endless Forest flourishes in its second decade.
Tags: crowdfunding / interactive / multiplayer / tale of tales / unreal / videogames
Created by Mylène Dreyer at ECAL, Scribb is a computer game in which the physical area scanned by the mouse is an integral part of the interaction. The player must draw black areas, detected by the mouse, to be able to evolve in the game, simultaneously managing the position of the mouse and the surface on which it is placed.
Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation
Tags: game engine / performance / uncanny / unity / Victor Morales
Created by Hugo Arcier, FPS is an installation inspired by the November 2015 Paris attacks where the visitors are invited to interact with a game controller, constructing a “memorial” from gunshots, and the only visible elements are pyrotechnic effects, gunshots, muzzle flashes, sparks, impacts and smoke.
Tags: Environment / fps / game / Hugo Arcier / illumination / interactive / light / unreal engine
Created by Peter Buczkowski, Current Times explores the concept of division of labour, one of the most common practice of the industrial world, applied to computer games.
Tags: console / custom console / division of labour / electronics / Games / Peter Buczkowski / process / xbox
Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
Tags: film / Games / grand theft auto / Roland Spencer / short film / story / story telling
Created by Hugo Arcier, 11 Executions is a recreation of scenes of terror and violence within Grand Theft Auto V. Inspired by Alan Clarke’s short film Elephant (1989), Hugo stages, using similar techniques, the scenes of modern terrorism.
Tags: game engine / Games / grand theft auto / Hugo Arcier / recreation / terrorism / violence
Moonman is a procedurally-generated adventure game for PC, Mac and Linux looking for support via Kickstarter.
Tags: Ben Porter / funding / game / generative / kickstarter / proceduraly generated / process / support
Future Unfolding is a new game by Berlin based game studio Spaces of Play. It is a role playing game where each play-through allows you to experience a new and different layout and find your own way to the goal.
Tags: adventure / aerial / exploration / game / generative / in development / landscape / plan / process / spaces of play / unity
RIOT by Leonard Mechiari is a game designed as a riot simulator to tell the story of conflict and social unrest, soon available for PC, Mac, iOS, Android and OUYA.
Over the past few months, in preparation for their Book of Eniarof crowdfunding campaign, tutors and students at HEAD have been exploring the use of playing cards as a method for designing and developing games, concepts, attractions, and playful art objects of various ilk…
Tags: abstractmachine / collaborators / design / eniarof / exhibition / paper / play / student / workshop
Eliss by Steph Thirion gets an update. Not revolutionary, nor a re-write, simply perfect – just as the first release was.
Part game, part visual experiment, 577Rhea is the latest from André Sier. You are your planet’s last hope and you have to time-travel through blackholes with primordial essences to prevent the inevitable collapse of your home.
Tale of Tales is 10 years old today. To celebrate the occasion, directors Auria Harvey & Michael Samyn are releasing a bundle with experiments and prototypes created over the past decade.
Tags: anniversary / download / experiments / free / Games / ios / prototypes / purchase / tale of tales
Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
MirrorMoon EP is a game about mystery, discovery and exploration set in outer space. It is also about solitude and the subtle thrill of feeling lost; it’s a tribute to space.
Tags: blender / exploration / game / minimal / Nicolò Tedeschi / Paolo Tajé / Pietro Righi Riva / unity / unity 3d
Designed by 18 students at the HfG Interaction design course, Massive Media Installation is an interactive setup that combines screen with an LED wall to deliver an overwhelming Spaceracer experience game created using VVVV and Cinema 4D.
Tags: cinema4d / Environment / game / HfG / interaction design / led / led wall / space racer / students / vvvv
rymdkapsel, ‘Excellence in Design’ winner from IGF is now available for the iOS. rymdkapsel is a game where you take command of a space station and its minions, explore space and build the best base possible.
Everyday is Play is a book on Kickstarter that celebrates the two and a half decades of video games and unites artists and gamers across the globe through the history of video game culture.
Tags: books / funding / Games / kickstarter / Matthew Kenyon / publishing / support
New game from the creators of Sword & Sworcery, described by Microsoft as “creative take on roguelike gameplay” and development exclusively for the Xbox One.
Tags: Capybara Games / Games / in development / Jim Guthrie / News / superbrothers / xbox / xbox one