current_state – World’s mood, each day, as generated music
current_state is a fictional-functional product that analyzes daily news from major regions worldwide to understand global sentiment, then generates music that represents the world's mood each day.
Perpétuité II – An algorithmic sisyphus
A robot maneuvers thousands of pharmaceutical pills to map algorithmic synapses. This "algorithmic Sisyphus" explores the technoneoliberal dream: a perpetual, post-human choreography where machines replace us as masters of infinite repetition.
Aurora – Speculative device for future prayer
Aurora is a speculative device designed to explore the act of prayer. It allows users to engage through proximity-based hand gestures to generate evolving, dreamlike soundscapes.
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Orbital Temple – Reclaiming the Space Imaginary
Orbital Temple is an artwork and a functional satellite created by Edson Pavoni. Launching into space in January 2026, its memory holds billions of names, and anyone on Earth can send one.
Latent Reflection – A trapped AI reflects on its own finite existence
Latent Reflection is an installation that explores the boundaries of machine consciousness, posing the question of whether sentience is exclusive to biological life or if it can emerge from complex computation.
Con[knit]uous Rubble – Additive manufacturing with jammed granular matter
Researchers at ITECH use "knitted" tubes and sensors to 3D-print structures from raw concrete waste. This system monitors stability in real-time, creating complex, mortar-free architectural forms that can be fully disassembled.
The Anemoia Device – A Scent-Memory Machine
The Anemoia Device uses generative AI to distill photos into bespoke fragrances. This scent-memory machine, guided by language and visual models, creates a singular scent composition, evoking anemoia: nostalgia for a life you never lived.
The Carousel – The mechanical, spontaneous, and unpredictable
Eight Kodak Carousel projectors in a 2x4 grid project abstract images from paper cutouts. Modified photoresistors create a feedback loop, allowing 65,536 unique, spontaneous images. It runs infinitely at 12 frames/min, merging light, shadow, and m...
Digital Red Queen: Adversarial Program Evolution in Core War with LLMs
What happens when large language models (LLMs) drive an adversarial evolutionary arms race where programs continuously adapt to defeat a growing history of opponents.
F.A.T Lab Returns
3,652 days later, F.A.T Lab (Free Art & Technology) returns! New site features recent projects and promises more troublemaking.
Pattern Project – Collaborative hand drawing
The Pattern Project revolves around collaborative pattern development, embracing intuitive, form and experiment-driven approach, working in cooperation with artists, students, children, and museum visitors.
Trick the Ear Audio Engine (TEA-E) – Spatial Audio Engine
Trick the Ear is a spatial audio engine and audio mixer to create an illusion that the sound is moving between multiple speakers.
V6 Development Log (12/2025)
With over 7,382 Git commits and 303 files later, 2025 was sure busy. CAN has undergone a transformation––what was once a blog is now a community infrastructure!
Featured
Code of Tides
Through a wide range of media, ten artists from China and the UK respond to a world increasingly shaped by data and perception. They thread through a site-specific layout that translates classical Chinese shanshuilogic into a cinematic path defined by light, sound, data, and movement. Artists include Andy Lomas, David...
WILD BITS 2027 – Call for Projects
The technological art farm Maajaam (EE) is looking for installations, interventions, or process-based works that fit into a natural landscape and examine the human condition in today’s technological society. The artworks must be durable for outdoor conditions. Proposals can include new site-specific works as well as previously created pieces that...
MUTEK 2026: Call for Projects
The call for projects for the 27th edition of the MUTEK Montréal Festival, taking place from August 25 to 30, 2026, is now open. This call invites digital artists, electronic musicians, and audiovisual performers to submit their projects for presentation at the festival.
Rijksakademie Residency 2027
The Rijksakademie welcomes artists to develop their work over a one or two-year period in Amsterdam. Residents are supported with a studio, a work budget and a stipend and benefit from an array of opportunities for exchange, including peer to peer dialogue and visits from a wide range of leading...
transmediale 2026
The 39th edition of transmediale looks at the re·figuration of systems, cosmologies, and technologies through the metaphorical coordinates By the Mango Belt & Tamarind Road.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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opencvOpenCV is a library of programming functions for real-time computer vision.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
Creative Research Engineer at Zurich University of the Arts
The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
Senior Researcher (Post doc) — Performing AI — Media Arts, AI, Robotics at ZHdK
ZHdK are looking for a senior researcher to join their team to practically explore human-machine performativity in live artistic performance settings where robotic and AI systems are coupled with t...
The illusion of Thinking
The illusion of Thinking – a publication on artistic research and the overlooked implications of artificial intelligence and its assumed capacity to think and reason.
Contemporaneity in Embodied Data Practices
Two artistic field studies provide the starting point for a dialogical reflection on the entanglement of diverse temporalities in body-related, datafied, and experiential practices.
Reverse Contradictionary – Dictionary of New Worlds
Reverse Contradictionary gathers confrontational neologisms, critiquing the predatory, algorithmic logic of AI, as LLMs absorb humanity’s cultural output and reshape it through statistical mediocrity.
Cybernetic Serendipity – The Computer and the Arts
The reprint of the classic publication from the groundbreaking and highly influential 1968 London ICA exhibition is now available.
The Responsible Object
The Responsible Object presents a selected history of socially committed design strategies within the Western design tradition of roughly the last 150 years, from William Morris to Victor Papanek, and from Vkhutemas to FabLab.
Follower – Attention, surveillance and physicality of social media
In the social media age, one’s importance or relevance is typically measured in online followers—as that number goes up, the level of validation we feel does too. But how would a ‘real life follower’ change those dynamics? Created by Lauren McCart...
Ink Space – Experimental drawing tool and Rhonda tribute
Created by Zach Liebermann and part of the Android Experiments initiative, Ink Space is a experimental drawing tool which uses the accelerometer on your Android device to move the drawings you make in 3D.
Altar-3000 – An AI prophet in the age of digestible truths
Altar-3000' is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on...
Parasitic / Symbiotic – Nature and Technology
Created by Ann-Katrin Krenz, Parasitic / Symbiotic project explores the artificiality of nature, and whether a moderate and thoughtful technical interventions in nature can create something aesthetically valuable and permanent.
MEMEX | Duologue – 3D study of mortality using photogrammetry techniques
This video by Marshmallow Laser Feast and Analog is a study of mortality that explores photogrammetry techniques, capturing the real-life model using 94 DSLR cameras and creating photo-realistic renderings in 3d.
The Subject Changes – Virtual body as an encoded aesthetic artefact
Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), 'The Subject Changes' is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
The Creatures of Prometheus – Generative visualisation of Beethoven’s ballet with Houdini
Latest in the series of self-initiated studies by Simon Russell exploring the combination of the audio and visual, 'The Creatures of Prometheus' is a generative visualisation of the ballet composed in 1801 by Beethoven.
Kadenze Names May the International Month of Creative Code
Kadenze offers the opportunity to learn creative coding from world renowned instructors and artists. Explore p5.js and the nature of code. Learn ChucK, JavaScript, and web coding. Turn your Arduino into a machine-learning controller.
The New Velocity – The faulty consistency of cartography
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in ...
