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Online for 6,440 days (17 years, 7 months, 19 days), published 4,144 articles about 2,903 people, featuring 197 tools, supported by 1,729 members, and providing access to 470 students.
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Title Excerpt Metadata Color
In A Minute – The rhythm of our global impact
The keys in the front door, the scribbling of a pencil, the bubbling of the coffee pot. These elements of our everyday soundtrack hold meaning for all of us, so we programmed these familiar objects to move to the rhythm of our global impact.
Uncoded Gestures – Tracing the echos of the past
Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
In A Minute – The rhythm of our global impact
The keys in the front door, the scribbling of a pencil, the bubbling of the coffee pot. These elements of our everyday soundtrack hold meaning for all of us, so we programmed these familiar objects to move to the rhythm of our global impact.
Uncoded Gestures – Tracing the echos of the past
Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.

19-27 of 2889

Titles In A Minute – The rhythm of our globa...
The keys in the front door, the scribbling of a pencil, the bubbling of the coffee pot. These elements of our everyday soundtrack hold meaning for all of us, so we programmed these familiar objects to move to the rhythm of our global impact.
, Uncoded Gestures – Tracing the echos ...
Uncoded Gestures is an installation that traces cultural memory through posture. By mapping live silhouettes to archival photos, it reveals how modern bodies echo the past, turning everyday gestures into a dialogue across time.
, Partition – You look through a wall, ...
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
, Beyond the Screen – How algorithms lo...
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
, Material Interactions – A New Species...
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
, Forever Frequencies – Joint symphony ...
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
, Helical Echo – A modular, evolving ob...
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
, T(h)ree – Integrating community knowl...
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
, Interview with Marc Vilanova – The hi...
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
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Categories Member, Project,
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Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
  • D11/05/2026
  • A@ugurkaya
  • C,
  • T, ,
  • Creative Tech New York 2026 Agenda Now Live: Exploring the Future of AI, XR, and Creative Systems
    This year’s agenda brings together leading voices from Meta Reality Labs, Google Creative Lab, Snap, MAC Cosmetics, Estée Lauder, the American Museum of Natural History, OLIVER, Hyperquake, Sundogs, CYCYMYMY, Unreasonable Studios, and ...
    V6 Development Log (03/2026)
    Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels.
  • D30/03/2026
  • A@Filip
  • C
  • P
  • Paramnésico by Desilence at Load Gallery
    Load gallery celebrates its second birthday with a solo exhibition Paramnésico by Desilence, pioneers of visual scenography and real-time motion video.
    May
    28
  • 31/05/2026
  • LAmsterdam
  • CFestival
  • Fiber Festival 2026
    FIBER Festival is an Amsterdam based meeting place for everyone interested in contemporary audiovisual art, experimental electronic music, and daring conversations in relation to technological developments and societal issues. Following a successful 10th anniversary edition, the FIBER Festival returns for its 11th edition from 28 to 31 May 2026 at...
    Feb
    05
  • 31/05/2026
  • LMexico City
  • CExhibition
  • Hallucinations – Troika & Trevor Paglen
    Hallucinations brings together the distinct yet convergent practices of artist Trevor Paglen and the collective Troika, interrogating how technologies shape perception, legibility, and the construction of reality. Both Paglen and Troika examine how technology configures the ways we see and understand the world, though they approach this question from opposite...
    Jun
    16
  • 16/06/2026
  • LNew York
  • CConference
  • Creative Tech New York 2026
    Creative technologists, innovators, and curious minds meet in New York for Creative Tech New York 2026, a day dedicated to the ideas, tools, and talent shaping the next era of creative innovation. This is where creativity meets code, where experimentation drives transformation, and where the boundaries between art, technology, and...
    Jun
    18
  • 20/06/2026
  • LBarcelona
  • CConference
  • Sónar+D 2026
    Sónar+D explors the shared spaces between the creative industries, innovation and technology. A three-day programme fully integrated into Sónar by Day, is where you’ll find talks and panel discussions, performances, and interactives.
    Apr
    04
  • 27/06/2026
  • LIrvine
  • CExhibition
  • Disruptive Cultures: Affect and Effects of Social Media
    "Disruptive Cultures: Affect and Effects of Social Media" explores how social media can provoke strong emotional reactions in users and has significant cultural and social implications. Featuring Lauren Lee McCarthy & Kyle McDonald, Jennifer Gradecki & Derek Curry, Casey Kauffmann, Maya Man, Sarah Rothberg, and Ben Grosser. Curated by David...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    87
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    150
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    116
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    245
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    260
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    372
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    663
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    131
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    238
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    68
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    77
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    419
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    103
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    218
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    118
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    71
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    100
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SActive
  • Tzurich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SActive
  • Tlubbock, teaching, tx,
  • Freelance Producer/Director – Museum Media at RLMG
    RLMG is seeking a visionary Producer/Director to lead the creative development of cinematic, story-driven media experiences for museums and cultural institutions.
  • D09/03/2026
  • CJob
  • SActive
  • Tma, producer, watertown,
  • Digital Occultism
    Tracing fictions from early internet cultures to contemporary platforms, this book examines how they produce material realities, how politics operate as psychological warfare, and how algorithmic feedback engineers desire.
    Kick Drum Circuit Design Guide
    This illustrated guide walks you through designing an analog kick drum circuit from scratch – starting with a simple five-component bridged-t oscillator and building up to a fully featured percussion voice.
  • D15/04/2026
  • CBook
  • P
  • Designing Questions
    Designing Questions introduces an alternative design pedagogy. At its core are speculative practices, world-building, material engagement, and storytelling, equipping students and practitioners to address urgent questions of our time.
    Maintenance of Everything
    Maintenance of Everything is an in-depth exploration of maintenance—and a powerful argument for its civilizational importance.
  • D25/03/2026
  • CBook
  • P
  • Incomputable Earth: Technology and the Anthropocene Hypothesis
    This open access collection argues that climate breakdown represents an irreducibly incomputable problem that cannot be resolved through algorithmic optimization or cybernetic planetary management.
  • D25/03/2026
  • CBook
  • P
  • A Quickie in the Bouncy House – Pierce Warnecke x Matthew Biederman
    Created by Matthew Biederman for the upcoming album by Pierce Warnecke, 'A Quickie in the Bouncy House' is a music video deploying Stable Diffusion to explore the edges of the AI text-to-image, forcing it into SFW corners of its training where it ...
    Patch of Sky – Lamps that share, in real-time, the sky above us
    Created at FABRICA, Patch of Sky is a set of three Internet connected ambient lamps that share, in real-time, the sky above us.
    Roger Water – Parametrically generated, animated and populated A/V experience
    Created for and in collaboration with an electronic music band Niagra, Roger Water is a web based interactive 360 VR and live A/V experience by Stefano Maccarelli. The project is an a endless immersive exploration of a generative, infinite open wo...
    Pathfinder – Generative geometry as a creative impulse
    Created by Princemio in collaboration with onformative, the Pathfinder project was created with aim to contribute to the creative processes of choreographic development.
    Sinuous Flow, Gelatinous Form – Paul Prudence’s Mylar Topology
    The Mylar Topology is a new audiovisual performance by the London-based artist Paul Prudence. In it liquid forms ripple along with binaural beats, forming vertebral columns and congealing oil slicks – which dissipate as quickly as they form.
    HOLO 2 – The Grand Tour
    226 pages, 42 contributors, 22 features, HOLO 2 is ready to go to press: the magazine about emerging trajectories in art, science, and technology is back with another issue. Take a tour and order your copy at today.
  • D11/12/2015
  • A@alexander
  • C
  • P
  • BOSOZOKU – DUB-Russell x Yasuyuki Yoshida
    Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.
    Sol – An apparatus that depicts pathways of the sun
    Sol is a custom made apparatus that can depict any position and any trajectory of the sun. Since the sun’s path changes every day, the exact path it takes through the sky depends not only on the date but also on the geographical location of the ob...
  • D12/01/2022
  • A@Filip
  • C
  • P
  • T, ,
  • Smaller & Upside Down – 3D printed lenses that distort views of faces
    Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
    Colorimetry in Motion – Study of colour by Nicolas Ménard
    Back in 2012 Nicolas Ménard created a project at the intersection between graphic design and visual arts. The original idea was to design a book on the topic of colour, with a random process that generated abstract forms.