Digital Camouflage – Present to the human eye, absent to the model
Digital Camouflage is a garment designed to "trick" the computer-vision systems that increasingly watch public space.
Ripples of the Rhoar – Sonic waterscapes at La Jonction
Listening to the more than human and expanding our perception of nature.
Moving Cloud – Transforming meteorological data into experience
Moving Cloud is a weather station that translates real-time environmental data into visual and sound languages to create a perceptual experience to feel the climate beyond its numerical representation.
After Tone – Sound as spatial geometry
After Tone is a sound installation built from fifty-six speakers arranged along a continuous Möbius loop where an ultra-short tone is triggered in sequence, moving from one speaker to the next.
Ground Truth – Turning economic abstraction into a physical experience
Ground Truth is a device that attaches to any Citi Bike. It uses GPS to look up corresponding hyperlocal rent burden data to change the pedal resistance. Higher the share of residents’ incomes, greater the bike’s resistance.
The Square Is – The Zero Point of Software
A native iPhone application and a work of software art inspired by Kazimir Malevich's Black Square (1915). The app presents users with a single challenge: leave your phone completely untouched for one hour.
Geom – Architecture of Determinism
Geom is the new music video for [TCA 70] Musical Architecture I / II — by Yaporigami, and a project documenting a process built entirely from math and geometry.
Constructed Atmosphere – Reframing light as the primary agent in defining space
Constructed Atmosphere explores light as a phenomenon, and envisions architecture as a continuous modulation of light and darkness – light is seen as a spatial medium rather than a tool of illumination.
Bases – An experimental numeral system font family
Bases is an experimental mathematical ligature font that converts our normal number system into other numeral systems - binary, ternary, and so on, up to base-10 (our current system, 0-9).
V7 Development Log (09/2026) – HB*18
Today, CAN crossed the threshold into adulthood! 18 years in, we’re stepping into a new era with CAN V7. More than a visual refresh, V7 is both an engine & environment—rethinking how web publishing functions from the ground up.
Rill Sound – A family of four small AV instruments for Stick S3
Rill Sound is a family of four small audiovisual instruments that pair evolving music with generative visuals.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Featured
Ready To Die – Auriea Harvey
In this solo exhibition, Auriea returns to mythologies in her own likeness: part self-portrait, part vessel, part mythic double. Monuments, statues, vessels, carvings, and intimate talismans will inhabit a chamber of passage – an environment shaped by death, rebirth, memory, and transformation.
Robot17 ?SyntaxError
The ROBOT Festival is an international event in Bologna, Italy, completely dedicated to digital art and electronic music. The upcoming edition (?SyntaxError) takes place across multiple dates: 13 September, 25 September, and 8–10 October 2026.
FILE 2026
In a global landscape where generative artificial intelligence is redefining the boundaries of creation, the International Festival of Electronic Language – FILE reaches its 26th edition, reaffirming its role at the forefront of the intersection between art, science, and technology. From August 20 to October 11, the FIESP Cultural Center...
Shadow Creatures – From Spirit Photography To The Ghosts Of The Algorithm
Spectral beings haunt digital images: algorithmic figures lurk in photorealistic computer games, enigmatic beings nest in datasets, and ghostly figures surface through AI prompts. Shadow Creatures shifts the focus from photography as a medium of light to shadows. The exhibition spans historical spirit photography and the algorithmic phantoms of the...
Mesh 2026
Mesh is a biennial festival for art and technology in Basel. The program includes exhibitions, performances, screenings, and workshops, complemented by a conference of talks and panel discussions. This year's edition, Infrastructures of Care, asks after good social relationships, fair technologies, and a mindful engagement with the environment.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Mid/Senior Mechanical Engineer at Leva
This is a hands-on mechanical design role for an engineer who enjoys unusual problems, rapid prototyping, close collaboration with fabrication and motion-control specialists, and seeing one-off sys...
Mechatronics Engineer at Leva
Leva are looking for a proactive, hands-on Mechatronics Engineer who enjoys complex physical systems, makes sound decisions across disciplines and stays accountable for how the complete system perf...
Assistant or Associate Professor of Graphic Design (Tenure-Track) at Auburn University
The School of Industrial and Graphic Design at Auburn University invites applications for a tenure-track position in Graphic Design at the rank of Assistant or Associate Professor commencing August...
Professorship in Illustration (W2) at Hochschule München University of Applied Sciences
We seek a Professor of Illustration & Drawing with strong analog/digital skills, storytelling ability, and AI software literacy. You will teach core concepts, guide student projects, and innovate a...
Autonomous Agents – Artists on Human-Machine Interaction
Autonomous Agents: Artists on Human-Machine Interaction captures a pivotal moment in AI’s impact on art and society through interviews with fifteen artists spanning diverse geographies, generations, and philosophies.
The Aesthetics of Machine Vision – Critical Terms and Ideas
The Aesthetics of Machine Vision brings together scholars, researchers, and artists who explore machine vision from various academic and nonacademic perspectives.
Ada Lovelace’s Notes on Babbage’s Analytical Engine
This book is a new typesetting and construction of Ada Lovelace’s extensive notes on the Analytical Engine Invented by Charles Babbage, from 1843.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Cryptographic Beings – Biology as digital storage
Created by Michael Sedbon, 'Cryptographic Beings' is a technological proposal that leverages our ability to control and abstract biology to perform digital information storage.
mi/e-metic self – Building a slave to the digital media’s consumer culture
Created by Saurabh Datta, 'mi/e-metic self' is an installation that represents a sculptural being, a memetic representation of an evolved us.
24h Sunrise/Sunset – The beauty of unsecured CCTV cameras
Created by Dries Depoorter, '24h Sunrise/Sunset' is an installation that displays a realtime sunset and sunrise somewhere happening in the world with the use of CCTV.
Making Data Matter – Voxel printing for digital fabrication of data
Developed by the team at the MIT Media Lab's Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
Markov Decisions – Sound as a physical property of matter
Created by Matteo Crivella, Markov Decisions is a generative audio system that combines random processes and sonic behaviours of matter. Data is created in Pure Data that drives the instrument through voice coil actuators putting the sheet of bras...
Voyage – William Farquhar Collection of Natural History Drawings – A Holographic Journey
In "Voyage", we travel through Southeast Asia, exploring its flora and fauna through watercolours selected from the National Museum of Singapore's William Farquhar Collection of Natural History Drawings.
Fragments by Random International (2016)
New work by London's Random International includes almost two hundred identical, small mirrors are arranged in a grid to form a flat, homogenous surface. Hung against the wall, the mirrors are closely spaced and apparently static; but they possess...
Playground NDSM – Interactive photomontage of 7 years at NDSM-warf / Amsterdam
Created by Marc Faasse, Playground NDSM is an interactive photomontage that includes 7 years of photographs taken by Marc and mapped on the googlemaps.
Tracking Skynet – Sousveillance project by Filipe Vilas-Boas
Created by Filipe Vilas-Boas, 'Tracking Skynet' comprises the recording of a surveillance satellite whilst being under surveillance of the same.
Hortum Machina, B – Speculative urban cyber-gardener
Created by Danilo Sampaio and William Victor Camilleri at the The Interactive Architecture Lab at UCL/London, Hortum Machina, B is a half garden, half machine, cybernetic lifeform that explores new forms of bio-cooperative interaction between peop...
