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Online for 6,485 days (17 years, 9 months, 3 days), published 4,168 articles about 2,920 people, featuring 200 tools, supported by 1,740 members, and providing access to 470 students.
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Title Excerpt Metadata Color
DRIFT – A song in a shifting cinematic universe
DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
Data Heartbreak – Data in an era of infoxication
Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
Schematic Scores – Values to structures
A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
  • D14/05/2026
  • A@Filip
  • C
  • P
  • Not All Sparks Are Equal – The error of the 98% match
    Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
    Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    MULTIPOLAR – Evolving state space of matter
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    DRIFT – A song in a shifting cinematic universe
    DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
    Data Heartbreak – Data in an era of infoxication
    Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
    Schematic Scores – Values to structures
    A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
  • D14/05/2026
  • A@Filip
  • C
  • P
  • Not All Sparks Are Equal – The error of the 98% match
    Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
    Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    MULTIPOLAR – Evolving state space of matter
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    Undercurrents – Distributed environmental OS where infrastructure, poetry, and computation converge
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    Become and Break – Algorithmic ensemble of computer-aided performers
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.

    19-27 of 2904

    Titles DRIFT – A song in a shifting cinemati...
    DRIFT is a browser-based generative audiovisual work created by WAAVE Orchestra, the musical and visual project of Brazilian director and artist Manuel Nogueira.
    , Data Heartbreak – Data in an era of i...
    Data Heartbreak is an immersive experience where the generated digital content is turned into the light of disinformation.
    , Schematic Scores – Values to structures
    A homage to the beauty of data visualisation, this project blends the complex equations with the avant-garde notations of Cage and Penderecki. Inspired by Frank Lepold, it transforms data into geometric structures.
    , Not All Sparks Are Equal – The error ...
    Not All Sparks Are Equal is a video mapping installation that explores how technological perception often strips away the vital context that gives human experience its meaning.
    , Racks – Fragmented urban artefacts
    Racks is an interactive installation documenting abandoned bicycles across four London boroughs. The project examines bicycles that once belonged to someone, now stripped for parts through theft and left attached to public racks throughout the city.
    , MULTIPOLAR – Evolving state space of ...
    MULTIPOLAR explores the kinetic potential of atomic structures and translates the states of matter into both visual and sonic form.
    , Mais où ? – Unfolding a poetic inquiry
    Mais où ? is a live audiovisual performance developed with pianist Frédéric Volanti, where generative image and piano are co-performed in real time.
    , Undercurrents – Distributed environme...
    Located inside the Buffalo Bayou Park Cistern, Undercurrents creates a seemingly endless "switchboard" of connections where participant voices are transformed into pulses of light that travel along branching paths.
    , Become and Break – Algorithmic ensemb...
    Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
    ,
    Categories Featured, Member, Project,
    Chart
    Why Creativity Cannot Be Interpolated
    AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
    Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
    Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
    Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
  • D11/05/2026
  • A@ugurkaya
  • C,
  • T, ,
  • Jul
    09
  • 19/07/2026
  • LToronto
  • CFestival
  • Vector Festival 2026
    Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
    Jul
    31
  • 31/07/2026
  • Lonline
  • CCall
  • DEMO Festival Open Call
    Design in Motion Festival is curious about all the motion design out there – from abstract to typographic, from positive messages to experimental adventures. Everything and everyone is welcome. In this edition, special attention will be given to motion works that explore hope, all within the theme The Bright Side....
    Jul
    03
  • 02/08/2026
  • LLondon
  • CExhibition
  • Big things coming – dmstfctn
    The first solo show by artist duo dmstfctn. The work tells the story of Degular, a data-labeller trained to describe the world through objective, manageable language. But as Degular is confronted with something that cannot be labelled, it begins to fail, and a new form of expression emerges. The exhibition...
    Aug
    09
  • 09/08/2026
  • LOnline
  • CCall
  • Threshold: Human/AI — Unstable Partnerships | Open Call
    An open call for an online exhibition exploring the human–AI relationship in artistic production not as a fixed model of collaboration, but as a continually reconfigured, uncertain threshold. Submission: 10 June – 9 August 2026, Exhibition: 5 October 2026 (online). No application fee. AI use is not mandatory. Selection Committee:...
    May
    07
  • 15/08/2026
  • LBarcelona
  • Auntiescapes solo exhibition by niceaunties
    In her ongoing AI-driven world-building project Auntieverse, niceaunties explores the cultural archetype of the auntie, that, in many Asian societies, is both a familial title and a social label, carrying assumptions about age, personality, and societal roles. From its inception, Auntieverse has evolved thematically and formally, transitioning from explorations of...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    88
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    157
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    262
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    375
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    668
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    239
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    77
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    421
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    105
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    119
    screen
    993
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    73
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    103
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Senior Lecturer Creative Computing at Creative Computing Institute, UAL
    As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
  • D03/07/2026
  • CJob
  • SActive
  • Tlondon, teaching, uk,
  • Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SExpired
  • Tzürich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SExpired
  • Tlubbock, teaching, tx,
  • Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
    This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
    Play the System – Parametric Approaches in Graphic Design
    Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
  • D18/06/2026
  • CBook
  • P
  • Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
    Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
  • D08/06/2026
  • CBook
  • Recursive Apologies – Janet Zweig
    In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
  • D30/05/2026
  • CBook
  • P
  • Digital Tools – Slanted Magazine 47
    Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
  • D27/05/2026
  • CBook
  • Proteus – Analog digital display that allows for interacting with matter
    Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field ...
    Conditional_Lover – A physical bot that automates your Tinder
    Conditional_Lover is a bot that unlike its counterparts that live hidden in servers, has a physical appearance with a task to automate your Tinder using its "eyes" and "fingers". It does this by analysing photos on your phone (webcam) and then sel...
    Making Data Matter – Voxel printing for digital fabrication of data
    Developed by the team at the MIT Media Lab's Mediated Matter research group, the following research demonstrates multimaterial voxel-printing method that enables physical visualisation of volumetric data.
    HARVEST – Mining cryptocurrency with wind to fund climate research
    Created by Julian Oliver and commissioned by the Konstmuseet i Skövde, HARVEST is a work of critical engineering and computational climate art. It uses wind-energy to mine cryptocurrency, the earnings of which are used as a source of funding for c...
    Jller – Industrial automation and historical geology
    Created as a collaboration between Prokop Bartoníček and Benjamin Maus, Jller is part of an their ongoing research in the field of industrial automation and historical geology. Installation includes an apparatus, that sorts pebbles from a specific...
    The House in the Sky – Sascha Pohflepp & Chris Woebken
    Riffing on the idealism (and the dark underbelly) of modernist design, The House in the Sky is a recent installation by by Sascha Pohflepp and Chris Woebken exploring the limits of science, thought, and human perception.
    Ethical Autonomous Vehicles – Complexities of moral and ethical reasoning for driveless systems
    Created by Matthieu Cherubini, Ethical Autonomous Vehicles project explores the implications of near-future scenario where most vehicles on the road are autonomous.
    Aura – Transforming sound into a beam of light
    Aura is a live installation that translates the sounds of the cathedral’s rituals into pulsating light. It listens to the sounds, voices and music generated in each ritual and transforms their frequency spectrum into a spectral aura of light proje...
    Homo Ludens’ Playground – Mattia Casalegno
    Mattia Casalegno (multifaceted Italian artist based in Los Angeles, 1981) takes inspiration from disciplines such as anthropology, biology, ecology, and neurosciences, deploying a vast array of technologies and expressive forms, with a natural inc...