Returning the Gaze – Perpetual (male)surveillance

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

28/04/2022
Amelia and the Machine – Choreography with autonomous moving systems

First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.

10/03/2022
Rejected By My Own Robot — A Disobedient Kissing Machine

“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or get too close and the lips will quickly retract, ultimately rejecting the user every time.…

21/02/2022
Fantastic Smartphones – ECAL MID

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

07/09/2021
Cryptid – Animatronic light sculpture by Michael Candy

Created by Michael Candy, ‘Cryptid’ is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.

21/07/2021
Breeze

During the lockdown, I invited outdoor weather data to an indoor isolated space, trying to create a mimic creature that could visualise the wind and keep me accompanied. Scale: 30 x 30 x 100 cmMaterial: plant. Devil’s ivy, wind data during the lockdown, robotic armYear: 2020 Project Page | Hua Zhang

09/06/2021
Silk Pavilion II – Mediated Matter Group at the MoMA

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

29/06/2020
Face Nature – Future of the head and sensory apparatus

Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

11/06/2020
Aguahoja – Programmable Water-based Biocomposites for Digital Design and Fabrication

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

22/03/2019
Putting The Pieces Back Together Again – The order of chaos

Created by Ralf Baecker, Putting The Pieces Back Together Again is an artistic investigation and meditation about complex systems and scientific methodology. Consisting of 1250 stepper motors arranged in a two dimensional grid, each motor in the installation moves in a random direction, sometimes intersecting and reversing direction, producing emergent constellations and behaviours.

02/11/2018
Amygdala MKI –– Artificially intelligent prosthesis

Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” found in animistic tribes, so it trains on its own body, endlessly.

29/01/2018
InFoam Printing – 3D printing smart foam elements

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

18/12/2017
Anachronic Landscapes – Automation and coevolution in nature

Created by the SCI-Arc faculty Curime Batliner and Jake Newsum in collaboration with Paralelo Architectos, Anachronic Landscapes is a robotic system that lives inside of an abandoned industrial structure overgrown by nature. The system executes its daily routine, nurturing the plants with water and fertilising it with fluorescent fluids. While the machine keeps the plants alive it simultaneously ignites a process of transformation forcing the plants to adapt to the new condition.

12/12/2017
Spheres of Influence – Drawing lifelines of the city

Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

24/03/2017

RE:PLACES is a complex 1.70-meter-high robotic apparatus that excretes the plastic objects and then deposits them around the exhibition space like three-dimensional brushstrokes.

Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.

First in a series of investigations of creative human-robot teams led by Dr. Kate Sicchio (choreography) and Dr. Patrick Martin (robotics). It explores gestures of the robot arm as a starting point for a duet. Interacting through mimicry, timings and spatial patterns, this piece examines choreography beyond our own human bodies and how we begin to dance with machines.

“Rejected By My Own Robot” is a disobedient kissing robot which is activated when the user approaches. The mechanical lips will extend towards the user as they inch closer. But the kiss will never be consummated: move too quickly or get too close and the lips will quickly retract, ultimately rejecting the user every time.…

Altar-3000′ is a project and a device that explores the notion of an AI prophet, a automated totem of customised belief. The home altar connects to the internet to retrieve latest betting headlines from PredictIt, humanity’s financial positions on the near future IRL.

Fantastic Smartphones, alternative accessories, interactive installations and machine performances highlight the excesses relating to our use of these devices. By imagining innovative ways of interacting with our smartphones or by delegating our repetitive actions to machines, this exhibition takes a critical look at a society that has become addicted to an object that seems to have become indispensable : the “smart” phone.

Created by Michael Candy, ‘Cryptid’ is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the projects questions whether machines could be considered a subspecies.

During the lockdown, I invited outdoor weather data to an indoor isolated space, trying to create a mimic creature that could visualise the wind and keep me accompanied. Scale: 30 x 30 x 100 cmMaterial: plant. Devil’s ivy, wind data during the lockdown, robotic armYear: 2020 Project Page | Hua Zhang

Created by the students at the Zurich University of the Arts, ‘Remote Materialities’ module and to be presented at the upcoming Ars Electronica Festival in Linz, ‘Remote Materialities’ explores the future scenographies of our coexistence with robotic devices.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Created by Madeline Schwartzman, “Face Nature” is a series of experiments produced within the context of See Yourself X: Human Futures Expanded (SYX), a recent publication by Madeline that looks at human perception and the sensory apparatus and questions what will be the physical future of the head and the sensory apparatus in fifty years time.

Created by VTProDesign, ‘Aberration Lab’ is a participatory art experience that alchemizes user-submitted tweets into long exposure light paintings drawn in real time by a Kuka robot.

Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…

Created at ECAL during a one week workshop led by Thibault Brevet, The Center for Counter-Productive Robotics is a collection of experiments where a robot was programmed to perform counter-productive tasks, with intention to develop a more human-centric approach to robotics.

Created by Madeline Gannon for the 2018 Annual Meeting of New Champions at the The World Economic Forum, in Tianjin, China, Manus is a set of ten industrial robots that are programmed to behave like a pack of animals.

Created by Ralf Baecker, Putting The Pieces Back Together Again is an artistic investigation and meditation about complex systems and scientific methodology. Consisting of 1250 stepper motors arranged in a two dimensional grid, each motor in the installation moves in a random direction, sometimes intersecting and reversing direction, producing emergent constellations and behaviours.

Created by the team at MIT Media Lab’s Meditated Matter Group, Fiberbots is a digital fabrication framework fusing cooperative swarm robotic manufacturing with abilities to generate highly sophisticated material structures.

Created by Piet Schmidt during the summer semester at UdK Berlin (New Media / Digital Class), Encounter is a a robotic arm with a mirror that curiously observes its surroundings.

Created by Waltz Binaire, Narciss is a robot that uses artificial intelligence to analyse itself, thus reflecting on its own existence. Comprised of Google’s Tensorflow framework and a simple mirror, the experiment translates self-portraits of a digital body into lyrical guesses.

Created by Maria Smigieska in collaboration with Pierre Cutellic, Proteus project is an analog digital display that allows for interacting with matter. It is an experiment on the modulation of ferrofluid patterns controlled by both magnetic field and robotic interface.

Developed by studio AATB, Sunny Side Up is an installation comprised of a robotic arm and a metal rod, proposing a contemporary version of the archaic typology of the sundial.

Created by Marco Donnarumma in collaboration with Neurobotics Research Laboratory and Ana Rajcevic Studio, Amygdala MKI is a prototype for an artificially intelligent prosthesis with only aim is to learn a purification ritual of “skin-cutting” found in animistic tribes, so it trains on its own body, endlessly.

Created by Michael Candy, “Synthetic Pollenizer” is a conceptual intervention in real-world ecological systems using artificial flowers. Inspired by natural pollenizers, these robotic replicas artificially pollinate bees, integrating into the reproductive cycle of local flora; an initiative into a cybernetic ecology.

Ideated during a five days workshop held by Covestro in cooperation with the architecture faculty of the FH Münster MSA, InFoam Printing is a novel production process to alter the properties of flexible foam by giving it a skeleton which is able to distribute forces differently and create new kinetic effects.

Created by the SCI-Arc faculty Curime Batliner and Jake Newsum in collaboration with Paralelo Architectos, Anachronic Landscapes is a robotic system that lives inside of an abandoned industrial structure overgrown by nature. The system executes its daily routine, nurturing the plants with water and fertilising it with fluorescent fluids. While the machine keeps the plants alive it simultaneously ignites a process of transformation forcing the plants to adapt to the new condition.

‘Déguster l’augmenté’ is a collaborative project by Erika Marthins with ECAL (Bachelor Media & Interaction Design) that questions if food could be augmented and technology provide a new dimension to how we experience a meal.

This summer, visitors to Sao Paulo’s Itau Cultural Gallery find themselves face-to-face with a host of artificial life forms. Amongst them is a new version of artist Ruairi Glynn’s interactive installation ‘Fearful Symmetry’, which was first shown at the Tate Modern, London, in 2012.

Created by Filipe Vilas-Boas and Paul Coudamy, The Punishment is an installation in which a robot executes a preventive punishment for its possible future disobedience in reference of Isaac Asimov’s Three Laws of Robotics.

Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

A project by Design I/O for TIFF Kids International Film Festival’s interactive playground digiPlaySpace, Mimic brings a UR5 robotic arm to life and imbues it with personality. Playfully craning its neck to get a better look, arcing back when it is startled – it responds to each child that enters its field of view.

Count

1-30 of 77

Tags

  • 3d printing
  • AATB
  • Adam Pajonk
  • Ana Rajcevic Studio
  • Andrea Anner
  • Andrea Ling
  • Antoine Barras
  • Antony Demierre
  • Aurélien Pellegrini
  • Barrak Darweesh
  • Barras Antoine
  • Basil Dénéréaz
  • Bastien Claessens
  • Bastien Classens
  • Bastien Mouthon
  • Behnaz Farahi
  • Bellier Maya
  • Bellon Pablo
  • Brazil
  • CNC
  • Carolin Liebl
  • Chestopaloff Ivan
  • Christoph Bader
  • Claessens Bastien
  • Consciência Cibernética
  • Curime Batliner
  • Dan Moore
  • Daniel Lizardo
  • Design I/O
  • Diane Thouvenin
  • Dofbot
  • Dorian Jovanovic
  • Dorothee Clasen
  • Emily Gobeille
  • Environment
  • Erika Marthins
  • Evan Kelly
  • Events
  • FH Münster
  • Felix Kraemer
  • Feminism
  • Filipe Vilas-Boas
  • Fluorescent lamps
  • Giraud Guillaume
  • Google Speech Recognition
  • Guillaume Giraud
  • Guyot Léonard
  • Ignacio Pérez
  • Innovation
  • Interface
  • Itau Cultural
  • Ivan Chestopaloff
  • Jake Newsum
  • James Weaver
  • Jean Disset
  • Jetson Nano
  • Jorge Duro-Royo
  • Jorge Reis
  • Joseph Henry Kennedy
  • Joshua Van Zak
  • João Costa
  • Kate Sicchio
  • Kelly Evan
  • Kishtoo Lisa
  • Kuka
  • Kylan Luginbühl
  • LabVIEW
  • Laia Mogas-Soldevilla
  • Levi Cai
  • Lisa Kishtoo
  • LoCoBot
  • Luginbühl Kylan
  • Léonard Guyot
  • MOSFET
  • Madeline Gannon
  • Madeline Schwartzman
  • Malik Sobgoui
  • Marc Dubois.
  • Marco Donnarumma
  • Maria Smigieska
  • Markus Kayser
  • Maya Bellier
  • Mediated Matter
  • Michael Candy
  • Michael Pica
  • MircorFlexE100
  • Nassia Inglessis
  • Neri Oxman
  • Neurobotics
  • Nic Hogan
  • Nick Hardeman
  • Nick Pagee
  • Nikolas Schmid-Pfähler
  • Nitzan Zilberman
  • Nora Fatehi
  • Noël Paul
  • Pablo Bellon
  • Paralelo Architectos
  • Patrick Martin
  • Paul Coudamy
  • Paul Fritz
  • Paul Lëon
  • Pellegrini Aurélien
  • Pierre Cutellic
  • Piet Schmidt
  • Processing
  • Ralf Baecker
  • Ramon Elias Weber
  • Raspberry Pi
  • Rayane Jemaa
  • Ruairi Glynn
  • Ryerson University
  • Sara Falcone
  • Sara Wilson
  • Sascha Praet
  • Selenium
  • Souhaïb Ghanmi
  • Sound
  • Staubli
  • Sunanda Sharma
  • Susan Williams
  • Sébastien Galera Larios
  • TIFF
  • Tensorflow
  • Theo Watson
  • Thibault Brevet
  • UR10
  • UR5
  • VTProDesign
  • Valentine Leimgruber
  • Valerio Meschi
  • Vytautas Jankauskas
  • Waltz Binaire
  • Yaël Sidler
  • Yen-Ju (Tim) Tai
  • Zurich University of the Arts
  • Abb
  • Actuators
  • Agency
  • Ai
  • Algorithm
  • Animals
  • Apparatus
  • Architecture
  • Archive
  • Arduino
  • Ars electronica
  • Artifact
  • Artificial
  • Artificial intelligence
  • Augmentation
  • Automation
  • Autonomous
  • Bartlett
  • Basic
  • Behaviour
  • Biocomposite
  • Biomaterial
  • Biomimicry
  • Body
  • Brightness
  • Building
  • Camera
  • Chaos
  • Chatbot
  • Cloud
  • Coevolution
  • Complexity
  • Computer vision
  • Conceptual
  • Construction
  • Covid19
  • Curiosity
  • Dance
  • Debugview
  • Deformation
  • Design
  • Device
  • DigiPlaySpace
  • Display
  • Ecal
  • Ecology
  • Ecosystem
  • Edible robotics
  • Emergence
  • Evolution
  • Exhibition
  • Exihibition
  • Fabrication
  • Faceosc
  • Fashion
  • Featured
  • Festival
  • Fiberglass
  • Fitness
  • Food
  • Framework
  • Future
  • Futures
  • Generative
  • Grasshopper
  • Health
  • Human-machine
  • Im2txt
  • Imessage
  • Installation
  • Interaction
  • Interactive
  • Interactive architecture
  • Interactive art
  • Inverse kinematics
  • Kids
  • Kinect
  • Kinetic
  • Learning
  • Led
  • Light
  • Live data
  • Machine
  • Machine learning
  • Making
  • Materiality
  • Matter
  • Measure
  • Media lab
  • Mediated matter group
  • Microcontroller
  • Mimicry
  • Mit
  • Mit media lab
  • Motion tracking
  • Nature
  • Neural network
  • Object
  • Obs studio
  • Oculus
  • OfxCv
  • OfxEasing
  • OfxGizmo
  • OfxOneEuroFilter
  • OfxRobotArm
  • OfxURDriver
  • OpenFrameworks
  • Opencv
  • Performance
  • Phoenix hexapod
  • Plastic
  • Precision
  • Process
  • Prototype
  • Public space
  • Punishment
  • Python
  • Random
  • Randomness
  • Reflection
  • Research
  • Rhino
  • Robot
  • Robotic arm
  • Robotics
  • Sao paulo
  • Sci-arc
  • Sciarc
  • Screen
  • Sculpture
  • Sensing
  • Sensor
  • Sensors
  • Servo
  • Simulation
  • Skin
  • Social distancing
  • Society
  • Solenoid
  • Speculation
  • Structure
  • Student
  • Students
  • Sun
  • Swarm
  • System
  • Teensy++
  • Time
  • Touchdesigner
  • Tracking
  • Twitch
  • Twitter
  • Udk
  • Video