/film (72)












Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
02/09/2021Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
21/06/2021Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.
10/10/2019As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
31/12/2018Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
10/11/2017House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
04/10/2017‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.
03/07/2017Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
15/05/2017Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.
17/02/2017Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
19/01/2017Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
07/06/2016Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
04/03/2016vitreous is a new experimental film by Robert Seidel. Originally conceived as a media façade artwork of 80 × 24 × 14 Meters, it later developed in a large-scale projection of 4 × 14 Meters. The short film released this week and features a music score composed by Nikolai von Sallwitz.
14/12/2015Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
17/11/2015Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of “fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.
02/10/2015An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
03/06/2015This past December a dozen artists, activists, and researchers converged at the STUDIO for Creative Inquiry for a book sprint. Led by Addie Wagenknecht, the all-women cadre convened under the collective moniker Deep Lab, and examined how privacy, security, surveillance, and large-scale data aggregation are problematized in the arts, culture and society.
13/01/2015Transfer Gallery in Brooklyn, NY is pleased to present Evident Material. This new series of work from Phillip David Stearns will be on view from November 15 through December 13, 2014.
14/11/2014Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
15/10/2014Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
10/06/2014Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
15/05/2014Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
22/08/2013Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.
21/08/2013PROFILE- DEPART are Vienna based designers and directors with projects that explore fields of text, image and sound and range from interactive installation to net-based applications, performances and A/V live shows.
20/08/2013“Portrait” is work in progress on a video installations that shows portraits as “paintings in motion” — grotesque, dream-like, abstract and surreal photographs of real people created using various editing and compositing techniques.
14/08/2013‘Portrait’ is a series of digital portraits representing an identity (or a face) of a movie. Custom software detects faces from every 24 frames of a movie, and creates an average face of all found faces.
18/07/2013Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.
24/06/2013The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses
05/06/2013C++ creative coding toolkit to create realtime feedback environments for dancers is now available for download. Available both as open source download and applications for Mac and Windows to choreograph or rehearse previously programmed scenes.
14/05/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
13/02/2013Created by Douglas Edric Stanley, Inside Inside is an interactive installation remixing video games and cinema. In between, a neural network creates associations from its artificial understanding of the two, generating a film in real-time from gameplay using images from the history of cinema.
Tags: Douglas Edric Stanley / film / Games / inside / installation / machine learning / neural network / opencv / playstation
Latest in the series of video essays by an artist and researcher Alan Warburton, is ‘RGBFAQ’, tracing the trajectory of computer graphics from WW2 to Bell Labs in the 1960s, from the visual effects studios of the 1990s to the GPU-assisted algorithms of the latest machine learning models.
Tags: 3d / Alan Warburton / computer graphics / culture / dataset / film / simulation / software / technology / video
Created by Anouk Zibault at ECAL, ‘Lieux Ordinaires’ (Ordinary Places) is a project that explores new narratives of public space framed by surveillance – an alternative perspective and a medium with a power to ‘document’.
Tags: Anouk Zibaut / ecal / featured / film / javascript / narrative / process / public space / story / surveillance
As 2018 comes to a close, we take a moment to look back at the outstanding work done this year. From spectacular machines, intricate tools and mesmerising performances and installations to the new mediums for artistic enquiry – so many great new projects have been added to the CAN archive! With your help we selected some favourites.
Tags: 2018 / 3d printing / Adrien Kaeser / algorithm / automation / automato / blockchain / cloud / drawing / EEG / film / furniture / fuse / Giulia Tomasello / interactive / iot / Jessica In / Kimchi and Chips / LUST / machine / machine learning / Maria Smigieska / Matteo Zamagni / Matthias Dörfelt / Mediated Matter / near-future / performance / Philipp Schmitt / Pierre Cutellic / projection / Ralf Baecker / Refik Anadol Studio / rndr / Sound / speculative / Steffen Weiss / tool / Waltz Binaire / weather
Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
Tags: AR / augmented reality / design / documentation / fiction / film / normals / object / project / speculation / systems / user guide / user interface / vr
House of Shadow Silence is a VR experience by Portland-based software artist Jeremy Rotzstain. In it, the artist recreates Austrian architect Frederick Kiesler’s 1929 movie theatre the Film Guild Cinema and uses it to ‘build a world’ of light, geometry, and motion.
Tags: Ann Friedberg / architecture / design / film / Frederick Kiesler / Hans Richter / Jeremy Rotsztain / LowkeyNW / Max / MaxMSP / Modernism / oculus rift / OculusRiftCV1 / ofxRay / openFrameworks / opengl / vr
‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily empty domestic environment.
Tags: after effects / CGI / cinema4d / Daria Jelonek / film / houdini / light / nature / rca
Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
Tags: Arthur Ross Architecture Gallery / CGI / Columbia GSAPP / drone / exhibition / featured / film / Liam Young / lidar / politics / rendering / review / surveillance / Tim Maughan
Created by Peter Burr, Mark Fingerhut, and Forma, DESCENT is a “spiraling interdimensional narrative”, a meditation on one of humanity’s blackest hours. The downloadable exe gives the user a brief glimpse of a world descending into darkness – an unrelenting plague indifferent to the struggles of the user.
Tags: film / Forma / game engine / interactive / Mark Fingerhut / Peter Burr / UNDERVOLT / unity
Part of a new series of posts inviting artists and curators to share latest projects on CAN, we’d like to introduce you to Evan Boehm, and his latest collaboration with Nexus Studios. Solace is an interactive animated film based on celebrated science fiction writer Jeff Noon’s short story about a near future in which marketing and addiction are disturbingly intertwined.
Tags: animation / book / collaboration / creative technology / Evan Boehm / featured / fiction / film / Gethin Anthony / interactive / interactive fiction / javascript / Jeff Noon / nexus studios / short film / speculative fiction / storytelling / tonejs / web film
Riding high on the wave of massive interest in his most recent work “Hyper-Reality,” which depicts a super-mediated Medellín, Colombia of the near future, director/designer Keiichi Matsuda chats with CAN about augmented reality, Silicon Valley, and CGI shopping companions.
Tags: AR / architecture / city / featured / fiction / film / interview / Keiichi Matsuda / media / speculative / urbanism
Created and directed by Roland Spencer, Pent is a short film entirely created using Grand Theft Auto V. Since the video games have taken leaps towards realism, Roland felt it was something worth putting time and effort into. The finished piece is a story about anger, control and pay off, told using a video game.
Tags: film / Games / grand theft auto / Roland Spencer / short film / story / story telling
vitreous is a new experimental film by Robert Seidel. Originally conceived as a media façade artwork of 80 × 24 × 14 Meters, it later developed in a large-scale projection of 4 × 14 Meters. The short film released this week and features a music score composed by Nikolai von Sallwitz.
Blackout is a forthcoming “part video game, part live action documentary” VR film that allows you to hear the thoughts of your fellow NYC subway passengers during a power outage. The project is currently seeking funding on Kickstarter.
Tags: Alexander Porter / depthkit / film / james george / kickstarter / mei-ling wong / narrative / specular / vr
Created by Sebastian Vargas at ECAL (Bachelor Media & Interaction Design), Postgram is a bot for human storytelling that explores issues of public data, privacy and image making using a process of “fair hack” to develop a story narrative. It speculate about the social network behaviour and search for new possibilities for film content.
Tags: automator / computation / ecal / film / generative / instagram / script / Sebastian Vargas
An interactive (and immersive) documentary on code and creativity, Jonathan Minard and James George’s CLOUDS is an ambitious project that is several years in the making. CAN donned an Oculus Rift DK2, explored its landscape and has weighed-in with a review.
Tags: clouds / documentary / featured / film / generative / interactive / james george / Jonathan Minard / narrative / oculus rift / openFrameworks / vr
This past December a dozen artists, activists, and researchers converged at the STUDIO for Creative Inquiry for a book sprint. Led by Addie Wagenknecht, the all-women cadre convened under the collective moniker Deep Lab, and examined how privacy, security, surveillance, and large-scale data aggregation are problematized in the arts, culture and society.
Tags: Addie Wagenknecht / Allison Burtch / anonymity / book / Claire Evans / data / Denise Caruso / Events / film / Harlo Holmes / Ingrid Burrington / Jen Lowe / Jillian York / Kate Crawford / Lindsay Howard / Lorrie Cranor / Maddy Varner / Maral Pourkazemi / politics / privacy / review / Runa Sandvik / security / society / surveillance
Transfer Gallery in Brooklyn, NY is pleased to present Evident Material. This new series of work from Phillip David Stearns will be on view from November 15 through December 13, 2014.
Tags: brooklyn / film / hardware / new york / Phillip Stearns / Transfer Gallery
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Patatap is a portable animation and sound kit for iOS that allows you to play with versatile melodies charged with colourful geometric graphics.
Produced by Timo Arnall, Internet Machine is a multi-screen film about the invisible infrastructures of the internet. The film was made to reveal hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
Tags: 3d / archive / BIG BANG DATA / CCCB / cloud / exhibition / film / history / internet / projection / Timo Arnall / trailer
Scottish artist and filmmaker James Houston utilises dead media as a musical instrument in this latest video with Julian Corrie who wrote and performs the song.
Created by Pablo Valbuena, Time Tilings are four site-specific interventions that explore the overlap of the physical and the virtual, the generation of mental spaces by the observer, the dissolution of the boundaries between real and perceived.
Tags: architecture / Environment / film / installation / Pablo Valbuena / pattern / performance / projection mapping
PROFILE- DEPART are Vienna based designers and directors with projects that explore fields of text, image and sound and range from interactive installation to net-based applications, performances and A/V live shows.
Tags: animation / art direction / austria / choreography / code / costume / DEPART / design / film / generative / Gregor Ladenhauf / Leonhard Lass
“Portrait” is work in progress on a video installations that shows portraits as “paintings in motion” — grotesque, dream-like, abstract and surreal photographs of real people created using various editing and compositing techniques.
Tags: after effects / animation / compositing / Donato Sansone / Enrico Ascoli / Enrico Milkyeyes / film / Grotesque / mirror / motion / video
‘Portrait’ is a series of digital portraits representing an identity (or a face) of a movie. Custom software detects faces from every 24 frames of a movie, and creates an average face of all found faces.
Tags: algorithm / analysis / composite / facial recognition / film / Kim Yong Hun / opencv / Processing / Shin Seung Back / Shinseungback Kimyonghun
Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.
Tags: 3d printing / archive / capture / dslr / film / itp / Matthew Epler / media history / opencv / openFrameworks / Processing / raspberrypi
The team behind ‘Clouds’ continue to explore the medium in the latest short film “Drowning of Echo”, an interpretation of the Transformation of Echo & the story of Narcissus from Ovid’s Metamorphoses
Tags: Alexander Porter / film / james george / kinect / narrative / open frameworks / RGBD / story telling
C++ creative coding toolkit to create realtime feedback environments for dancers is now available for download. Available both as open source download and applications for Mac and Windows to choreograph or rehearse previously programmed scenes.
Tags: dance / film / kinect / Kyle McDonald / motion / Motoi Shimizu / openFrameworks / performance / Satoru Higa / tracking / ycam / Yoko Ando / Yoshito Onishi
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: dance / film / kinect / motion / openFrameworks / performance / tracking / ycam / Yoko Ando