Bases – An experimental numeral system font family
Bases is an experimental mathematical ligature font that converts our normal number system into other numeral systems - binary, ternary, and so on, up to base-10 (our current system, 0-9).
Public Record – Brass Plates, Black Pages
Public Record uses a pen plotter to draw Luxembourg’s registered companies, revealing the physical infrastructure of its financial industry: brass-plate addresses and single buildings hosting thousands of entities on a mailbox.
Replica – Toward an actionable representation of algorithmic identity
Replica is a device that turns your algorithmic data profile — the version of you that exists across platforms — into something you can see, touch, and reshape.
To Find What You Are Not Looking For – World is not an object but a field passing through us
A series of acrylic paintings by Troika that explore machine vision turned back toward the terrains that produced it through the material of its vision — glass, copper, lithium, labour, and extraction.
AirForce – Animatronics structures from a single tube
AirForce is a fabrication system that allows users to create large-scale, load-bearing animated structures from a single inflatable tube.
LightMap Monaco – Low-resolution, three-dimensional model of the Principality
LightMap is the map of Monaco rendered in light. 179 hand-cut acrylic cuboids stand on a base the size of a small table, each one an individually addressable RGBW pixel.
Bloom Chandelier – Breathing new life into a forgotten object
Bloom Chandelier is an old lamp transformed from a familiar domestic object into something alive and responsive.
Conditions of Appearance – Turning digital information into direction, chance and bodily effort
Conditions of Appearance is an interactive design project that examines how digital information appears, disappears and demands attention in contemporary media culture.
IMAGO – An ethical paradigm for machine learning in music
IMAGO counters exploitative AI music tools by framing dataset creation as a consented, curated artistic pursuit. It proposes an ethical path forward: a new creative practice for artists and a locally hosted deep listening device for audiences.
V6 Development Log (07/2026)
Two months, four big wins: Archives Browser rebuilt with a 3D Semantic Space, API docs reborn as an interactive browser with a new Search API, Activity turns one year old, hits 2.1.0 and gets faster with in-app Search + Liquid Glass.
Patternflow – An Open-Source LED Synthesizer Reinterpreting Participation TV
Patternflow, an open-source LED synthesizer by Seunghun Lee, reimagines Nam June Paik's Participation TV (1963) — four knobs reshape light patterns in real time, and others are already building and sharing their own.
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
Unlawful by design: Exposing the human rights costs of generative AI
Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
V6 Development Log (05/2026)
Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
Featured
Call for Web Residencies No. 22 – Ignore All Previous Instructions
!Mediengruppe Bitnik invites artists to create works that challenge extractive digital platforms and AI systems –– from ad-tech surveillance to prompt injection vulnerabilities – to imagine alternative structures and communication methods. The program seeks proposals that hijack, glitch, and disrupt rather than comply with existing systems, drawing on strategies like...
HTML Day 2026
HTML Day is an annual celebration of HTML with gatherings in places around the world to write and celebrate HTML. It is a community-driven initiative organized by HTML Energy but hosted by different organisers in their cities. Check for your city..or host one.
Threshold: Human/AI — Unstable Partnerships | Open Call
An open call for an online exhibition exploring the human–AI relationship in artistic production not as a fixed model of collaboration, but as a continually reconfigured, uncertain threshold. Submission: 10 June – 9 August 2026, Exhibition: 5 October 2026 (online). No application fee. AI use is not mandatory. Selection Committee:...
The Craftocene – SUPERFLUX
Displayed alongside artefacts from the museum’s collection, SUPERFLUX reflect on five years of studio research into the complex, interconnected challenges of our time, positioning ecological reconciliation as a condition for societal transformation, and the irreducible intelligence of the living world as a source of hope.
Topics
algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
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artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
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cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
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data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
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environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
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filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
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generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
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installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
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interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
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kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
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networkA network may describe any form of an interconnected group or system, whether in computation or nature.
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nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
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objectAn object is a thing that has physical existence but is not alive.
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particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
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patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
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projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
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roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
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screen
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sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
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simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
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socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
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theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
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typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
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Künstlerischer Mitarbeiterin (w/m/d/x) (Artistic Associate) at Burg Giebichenstein University of Art and Design
Seeking an Artistic Associate for the 'Mighty Maker Machines' project in Halle, Germany. The part-time role focuses on organizing and teaching formats that merge AI technology with foundational des...
Project Manager at oio
A small but highly curated team tackling deeply challenging briefs for high-stakes projects are looking for a Project Manager.
Senior Lecturer Creative Computing at Creative Computing Institute, UAL
As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
Director, Center for Collaborative Arts and Media (CCAM) at Yale College
CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
Design Magazine CA 287 – The Tools Issue: The Expanded Toolkit
This issue explores the expanding toolkit of contemporary design practice, highlighting the tools, systems, and methodologies that shape how designers think, work, and create.
Inventing ELIZA – How the First Chatbot Shaped the Future of AI
Inventing ELIZA offers the first comprehensive critical analysis of Joseph Weizenbaum’s groundbreaking chatbot system through the lens of critical code studies.
Art Against the Machine – Untrapping Life from Profit-Driven Tech Dependency
Art Against the Machine inquires into the role of art and theory in relation to the hybridist idea that a distinction between nature and culture, between humans and technologies, and between nature and technologies should not be made.
Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
Play the System – Parametric Approaches in Graphic Design
Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
Norman – WebVR tool to create frame-by-frame animations in 3D
Norman is an open-source WebVR tool to create frame-by-frame animations in 3D. Drawing inspiration and building on the work from Rhonda (2004/05), James turned to WebVR to build the tool in Javascript that runs in a web browser and lets him animat...
Attachment by David Colombini – Poetic machine to send messages to someone, somewhere
Created by David Colombini at ECAL, Attachment is a poetic machine that allows you to send messages, images, or videos into the air using a biodegradable balloon with intention to rediscover expectation, random and the unexpected uncommon with the...
Cycling Wheel: The Orchestra – Reimagining Marcel’s bicycle wheel as a light+sound Instrument
Created by Taipei based Keith Lam, Seth Hon and Alex Lai, “Cycling Wheel” in an installation and performance that borrows the concept of Marcel’s Bicycle Wheel and re-imagines it as a dynamic and interactive performative instrument, transforming i...
NODE Forum for Digital Arts 2015
The biennial festival NODE – Forum for Digital Arts, is back next year taking place between April 27th until May 3rd 2015 in Frankfurt, Germany.
Digital Ruins / Myrto Amorgianou
This is an audiovisual project, created mostly in Processing using Tomasz Sulej frequency modulation code. The analogue distorted frames were captured while executing the processing code on parts of the 'Cosmos - War of the planets' movie.
Weird Second-order Loops – Generative individuality and circumstance
Weird Second-order Loops is a series of computer-generated animation loops that never repeat. Each of the loops is centred around a playful and simple cyclical idea that is a procedural reinterpretation of a long existing animation cliché, potenti...
Weaved. Programmable Textile – Modelling fabrics into three-dimensional structures
After the experiments in physical programming in the "Traces" project we reported on last year, Dana Zelig decided to examine the possibility of adjusting the plastic to fabrics, by means of pressing them together, allowing the heat to manipulate ...
Discovery Wall – Screen made from thousands of iPod Nanos
Created by London-based creative agencies Squint/Opera and Hirsch&Mann, Discovery Wall is a wall-sized installation created from thousands of tiny screens and lenses.
Expo, Lab, Live – Digital Shifts at Mapping 2017, May 11 to 28
Join us at the 13th edition of Mapping festival (May 11 to 28) in Geneva, Switzerland, for an eclectic exhibition, workshop, and performance program and – a Mapping first – the two-day forum “Paradigm Shift”.
(Un)natural Phenomena – Daria Jelonek’s Technological Nature
‘Technological Nature’ is a recent short film by media artist and designer Daria Jelonek exploring the emulation of natural phenomena with technology. Auroras, rainbows, and glaring sunlight, are all recreated with everyday materials in an eerily ...
