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Online for 6,348 days (17 years, 4 months, 16 days), published 4,094 articles about 2,855 people, featuring 192 tools, supported by 1,709 members, and providing access to 410 students.
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Title Excerpt Metadata Color
Speculative Utopias / Dystopias (x3) – Visual Communication + Change
Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
A Map of Algorithmic / Random Walks
A visual map project that contrasts algorithmic navigation with chance-based wandering, combining data from both to create layered diagrams and 3D-like city mappings that reveal London’s hidden patterns and alternate urban narratives.
Disarming – Between detachment and attachment
Disarming is a series of performative explorations of the relation between a detached robotic arm, its artificial environment, and its human observers.
  • D24/11/2025
  • A@Filip
  • C
  • P
  • T
  • ACC CREATORS 2025 Residency Exhibition – Artificial You
    The National Asian Culture Center (ACC) presents – Artificial You, the culminating exhibition of the ACC CREATORS 2025 Residency, on view from November 26 to December 7 at the ACT Studio.
  • D17/11/2025
  • A@creativeapps
  • C,
  • P
  • BUSY – Seeing the city all at once, its intricate systems layered and interwoven
    BUSY explores the overwhelming, layered systems of urban life through generative algorithms, procedural and hand-drawn elements, created autonomously, with digital and physical outputs.
    Directrix – Golan Levin
    Directrix (1998, 2025) is a long-form generative artwork and interactive drawing environment, in which animated "pseudo-parabolas" are created autonomously or in collaboration with a participant.
  • D14/11/2025
  • A@Filip
  • C
  • P
  • T
  • Glyphlora – Non-functional Symbiosis and Critical Typography
    Inspired by plant emissions, and challenging human-centric ideas of language and communication, Jane Lee creates speculative glyphs derived from supersonic sounds emitted by plants under stress.
    KIKK Festival 2025 – Rediscovering Playful Interactions
    At KIKK Festival, the tech world felt human again. Conversations, playful installations, and three days of talks showed how creative misuse of tools becomes critique—reviving curiosity in an age overshadowed by AI noise.
  • D07/11/2025
  • A@serena
  • C,
  • P
  • Visions – Orkhan
    VISIONS explores idea of false memory through the lens of artificial intelligence - how the machine sees, understands and reimagines - and how the perception of truth shifts in a modern world.
  • D31/10/2025
  • A@Filip
  • C
  • P
  • Speculative Utopias / Dystopias (x3) – Visual Communication + Change
    Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
    A Map of Algorithmic / Random Walks
    A visual map project that contrasts algorithmic navigation with chance-based wandering, combining data from both to create layered diagrams and 3D-like city mappings that reveal London’s hidden patterns and alternate urban narratives.
    Disarming – Between detachment and attachment
    Disarming is a series of performative explorations of the relation between a detached robotic arm, its artificial environment, and its human observers.
  • D24/11/2025
  • A@
  • C
  • P
  • T
  • ACC CREATORS 2025 Residency Exhibition – Artificial You
    The National Asian Culture Center (ACC) presents – Artificial You, the culminating exhibition of the ACC CREATORS 2025 Residency, on view from November 26 to December 7 at the ACT Studio.
  • D17/11/2025
  • A@
  • C,
  • P
  • BUSY – Seeing the city all at once, its intricate systems layered and interwoven
    BUSY explores the overwhelming, layered systems of urban life through generative algorithms, procedural and hand-drawn elements, created autonomously, with digital and physical outputs.
    Directrix – Golan Levin
    Directrix (1998, 2025) is a long-form generative artwork and interactive drawing environment, in which animated "pseudo-parabolas" are created autonomously or in collaboration with a participant.
  • D14/11/2025
  • A@
  • C
  • P
  • T
  • Glyphlora – Non-functional Symbiosis and Critical Typography
    Inspired by plant emissions, and challenging human-centric ideas of language and communication, Jane Lee creates speculative glyphs derived from supersonic sounds emitted by plants under stress.
    KIKK Festival 2025 – Rediscovering Playful Interactions
    At KIKK Festival, the tech world felt human again. Conversations, playful installations, and three days of talks showed how creative misuse of tools becomes critique—reviving curiosity in an age overshadowed by AI noise.
  • D07/11/2025
  • A@
  • C,
  • P
  • Visions – Orkhan
    VISIONS explores idea of false memory through the lens of artificial intelligence - how the machine sees, understands and reimagines - and how the perception of truth shifts in a modern world.
  • D31/10/2025
  • A@
  • C
  • P
  • 19-27 of 3113

    Titles Speculative Utopias / Dystopias (x3) ...
    Visual Comm. + Change students built websites exploring utopias/dystopias. Narratives critique capitalism's failure, ecological decay (microplastics, melting glaciers), the loss of human senses, and the universal need for legacy / remembrance.
    , A Map of Algorithmic / Random Walks
    A visual map project that contrasts algorithmic navigation with chance-based wandering, combining data from both to create layered diagrams and 3D-like city mappings that reveal London’s hidden patterns and alternate urban narratives.
    , Disarming – Between detachment and at...
    Disarming is a series of performative explorations of the relation between a detached robotic arm, its artificial environment, and its human observers.
    , ACC CREATORS 2025 Residency Exhibitio...
    The National Asian Culture Center (ACC) presents – Artificial You, the culminating exhibition of the ACC CREATORS 2025 Residency, on view from November 26 to December 7 at the ACT Studio.
    , BUSY – Seeing the city all at once, i...
    BUSY explores the overwhelming, layered systems of urban life through generative algorithms, procedural and hand-drawn elements, created autonomously, with digital and physical outputs.
    , Directrix – Golan Levin
    Directrix (1998, 2025) is a long-form generative artwork and interactive drawing environment, in which animated "pseudo-parabolas" are created autonomously or in collaboration with a participant.
    , Glyphlora – Non-functional Symbiosis ...
    Inspired by plant emissions, and challenging human-centric ideas of language and communication, Jane Lee creates speculative glyphs derived from supersonic sounds emitted by plants under stress.
    , KIKK Festival 2025 – Rediscovering Pl...
    At KIKK Festival, the tech world felt human again. Conversations, playful installations, and three days of talks showed how creative misuse of tools becomes critique—reviving curiosity in an age overshadowed by AI noise.
    , Visions – Orkhan
    VISIONS explores idea of false memory through the lens of artificial intelligence - how the machine sees, understands and reimagines - and how the perception of truth shifts in a modern world.
    ,
    Chart
    Constella – Supporting Storywriters’ Interconnected Character Creation through LLM-based Multi-Agents
    Constella is a AI-based creativity support tool that uses social media-inspired interactions to help storywriters build interconnected character casts.
    Whose future is liveable?
    Article by Jake Fremantle discussing two recent books on ecological politics by Nicholas Beuret and Thea Riofrancos and the pathways to resisting capital's ecological destruction.
  • D12/02/2026
  • A@atomless
  • C
  • P
  • paint.stx – Drawing tool combining hydra and p5.js
    Select a brush and adjust its appearance with the sliders or live code the brush in the editor (+ show).
  • D10/02/2026
  • A@Filip
  • C
  • P
  • T,
  • Feb
    21
  • 21/02/2026
  • Lonline
  • CCall
  • Ambivalences – Artistic Creation in Digital Environments
    The interregional cooperation programme Ambivalences – run by the three regional hubs of Brittany, Normandy and Pays de la Loire – is calling for projects of artistic creation in digital environments. The selected projects must be part of an artistic approach that uses forms of writing that renew or hybridize...
    Mar
    20
  • 22/02/2026
  • LLausanne
  • CFestival
  • localhost:2026
    Organized by METAA (metaa.ch) and guided by the theme “Break the Loop”, localhost:2026 (CH) celebrates experimental artistic practices and digital cultures. The festival highlights artists and designers whose experimental and critical approches challenge established norms.
    Sep
    13
  • 22/02/2026
  • LSingapore
  • CExhibition
  • Another World Is Possible
    Another World Is Possible is an exhibition on the future, exploring the practice of world-building across cinema, architecture, design, and speculative fiction. The exhibition reflects a distinctly Singaporean approach to the future, one shaped by long-term thinking, environmental pragmatism, and an ethic of collective responsibility. Co-Curated by Liam Young.
    Oct
    30
  • 22/02/2026
  • LLondon
  • CExhibition
  • Wayne McGregor: Infinite Bodies
    Wayne McGregor’s latest work fuses dance, choreography, digital imagery, sound and AI into a performance experience. At its heart is a 360-degree LED screen, immersing audiences in vivid 3D visuals.
    Mar
    01
  • 01/03/2026
  • Lonline
  • CCall
  • ACC CREATORS 2026 Residency
    The National Asian Culture Center (ACC) invites artists, creators, and interdisciplinary practitioners to participate in a five-month residency program based in Gwangju, South Korea. The theme of this edition, Speculative Communities, examines designed and technologically mediated forms of community, addressing their potential and limitations in current and speculative social conditions.
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    82
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    144
    automationAutomation describes a wide range of technologies that reduce human intervention in processes, mainly by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines – Wikipedia.
    113
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    89
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    244
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    253
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    77
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    363
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    650
    interactiveThe term 'Interactive' describes a process/exchange between users and computers and other machines through an interface (physical or spatial).
    127
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    231
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    machine-learningMachine learning (ML) is a field of study in artificial intelligence concerned with the development and study of statistical algorithms that can learn from data and generalize to unseen data, and thus perform tasks without explicit instructions.
    67
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    74
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    414
    opencvOpenCV is a library of programming functions for real-time computer vision.
    61
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    102
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    54
    processA process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. On CAN we use it to describe workflows or how a project came to be.
    208
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    186
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    116
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    68
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    97
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    90
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    55
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Assistant Professor, Interdisciplinary Artist/Designer (T/TE) at University of Arizona
    The School of Art at the University of Arizona invites applications for an interdisciplinary artist or designer whose practice bridges material exploration, object-making, 3D fabrication, and sculp...
  • D06/02/2026
  • CJob
  • SActive
  • Taz, teaching, tucson, usa,
  • Artistic Employee (m/f/d) Creative Technologist at Bauhaus-University Weimar
    The Professorship of Interface Design in the Faculty of Art and Design is currently inviting applications for the position of Artistic Employee, Creative Technologist for the Media Art and Design d...
  • D21/01/2026
  • CJob
  • SActive
  • Tgermany, teaching, weimar,
  • Postdoctoral Research Fellow in Artistic Research – AI in Artistic Processes at University of Bergen The Art Academy – Department of Contemporary Art
    The position is for a fixed-term period of three years, connected to the newly formed MishMash Centre for AI and Creativity, with a desired start date of September 1, 2026.
  • D19/01/2026
  • CJob
  • SActive
  • Tbergen, norway,
  • Creative Research Engineer at Zurich University of the Arts
    The Immersive Arts Space (IAS) at ZHdK, an art and technology platform, is looking for a Research Associate / Creative Research Engineer.
  • D14/01/2026
  • CJob
  • SActive
  • Tcreative coder, zurich,
  • We the Bacteria – Notes Toward Biotic Architecture
    Rethinking architecture through the lens of microbes, arguing bacteria are the true builders. This book traces 10,000 years of human-microbe entanglements to challenge the sterile, antibiotic philosophy of modern design.
    45 Symbols – Clay to Code
    45 Symbols–Clay to Code examines how emerging artists and designers develop systematic approaches to a visual language.
    Slow Technology Reader
    Slow Technology Reader gathers contributions from diverse disciplinary fields and knowledge traditions to consider technology through a ‘Slow’ lens.
  • D05/02/2026
  • CBook
  • P
  • The illusion of Thinking
    The illusion of Thinking – a publication on artistic research and the overlooked implications of artificial intelligence and its assumed capacity to think and reason.
    Contemporaneity in Embodied Data Practices
    Two artistic field studies provide the starting point for a dialogical reflection on the entanglement of diverse temporalities in body-related, datafied, and experiential practices.
    Connected Tools – Devices that mediate smartphone consumption
    Created by Giulio Barresi at ECAL (Media and Interaction Design Unit), Connected Tools is a series of objects that explore alternative rituals that could lead to a more reasonable consumption of mobile technologies.
    Cryptid – Animatronic light sculpture by Michael Candy
    Created by Michael Candy, 'Cryptid' is an animatronic light sculpture that uses 18 linear actuators and open source Phoenix hexapod code to walk through a space. As human and robotic, natural and synthetic are increasingly amalgamated, the project...
    Myths, Rumours, Legends – Machine Art in the Twentieth Century
    Machine Art in the Twentieth Century is a recent MIT Press-published book by Andreas Broeckmann exploring ‘machinic’ art-making. CAN weighs in with a review of this survey of moments, movements, and key figures spanning futurism to the present day.
  • D28/03/2017
  • A@greg
  • C
  • Nid & Sancy – The Cut up Jeans Technique iOS app
    The Cut up Jeans Technique is an iOS app that plays the new album as long as you shake your device. All animations are interactive and real-time making use of OpenGL, GLSL and Cinder libs
    The Field of Hope – 2015 Milan EXPO China Pavilion
    Designed by Tsinghua University team led by Danqing Shi, The Field of Hope is a lighting installation for the 2015 Milan EXPO China Pavilion. It consists of 30,000 metal “straws”, each with a LED diffuser tip, functioning as a 3-dimensional pixe...
    NODE15: Wrapped in Code – The future of the informed body
    Starting today (27. April - 3. May 2015), the international NODE – Forum for Digital Arts in Frankfurt assembles international participants and speakers in the areas of design, art, culture and science, who newly define borders of design and progr...
  • D27/04/2015
  • A@Filip
  • C
  • P
  • Longitude and latitude – David Bowen’s CNC routed sculptures capture the waves
    Created by David Bowen and titled "46°41'58.365" lat. -91°59'49.0128" long. @ 30m", is a collection of five CNC routed clear acrylic cylinders capturing the water surface data from the source location.
    interference [dac] – Cross medium light wave distortions
    Created by Technical Earth (Mo H. Zareei + Jim Murphy), interference [dac] is an audiovisual installation that explores the combination and interaction of waveforms in one medium with those of another. In the installation, which includes a linear ...
    The Beacons – Painting a VR space with light and kinetic motion
    Created by TEM in collaboration with Vincent de Belleval, The Beacons is a virtual environment built around a catwalk that uses a dynamic content system piped through a room sized inverted zoetrope, created from 2.5m tall, 0.5 tonne, 60rpm motoris...
    Pour Reception – Water as a digital (material) interface
    Created by Tore Knudsen, 'Pour Reception' is a playful radio that uses machine learning and tangible computing to challenge our cultural understanding of what an interface is and can be. Two glasses of water are turned into a digital material for ...
    Di-Dah-Dit – A telepresence device by Camille Morizot
    Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.