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Online for 6,485 days (17 years, 9 months, 3 days), published 4,168 articles about 2,920 people, featuring 200 tools, supported by 1,740 members, and providing access to 470 students.
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Title Excerpt Metadata Color
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
Partition – You look through a wall, the wall looks through you
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
Beyond the Screen – How algorithms look back at us
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
Material Interactions – A New Species of Design
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
Forever Frequencies – Joint symphony of sound and reminiscence
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
Helical Echo – A modular, evolving object
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
T(h)ree – Integrating community knowledge with natural infrastructure and AI
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
Interview with Marc Vilanova – The hidden frequencies of embodied sound experiences
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
Corpseware – Seven years of dormancy, one moment of bloom
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.

37-45 of 2904

Titles Partition – You look through a wall, ...
Partition is a pen plotter that draws at the speed of your heartbeat, sensed through a gallery wall without your consent.
, Beyond the Screen – How algorithms lo...
Beyond the Screen is an immersive installation that explores how algorithms look right back at us - exposing, in real time, how machine vision perceives and interprets human behaviour.
, Material Interactions – A New Species...
In a debut collaboration, a series of five material-driven kinetic sculptures by designers Nadya Suvorova and Heidi Jalkh don’t just move: they respond, proving that "passive matter" is anything but.
, Forever Frequencies – Joint symphony ...
Forever Frequencies is an installation that computes a personal melody from a visitor's memory, using their own past and imagined future as the raw material for a one-of-a-kind musical composition.
, Helical Echo – A modular, evolving ob...
The Helical Echo is a sculptural totem created for CultHoldings. Like the abstracted DNA forms it displays, the sculpture itself is designed to evolve, to be upgraded and reshaped.
, T(h)ree – Integrating community knowl...
T(h)ree is a permanent landscape intervention in Central London, that gives a ‘voice’ to a Tree that has witnessed hundreds of years of history, so people can talk with it and ask questions.
, Interview with Marc Vilanova – The hi...
Serena Cangiano meets Marc Vilanova to talk about infrasound, embodied listening, and the invisible frequencies that connect human bodies, urban infrastructures, and natural environments.
, Corpseware – Seven years of dormancy,...
Corpseware is a minimal, disc based software ritual housed in a tablet form vernacular shrine inspired by the bloom mechanic of the Corpse Flower.
, Residual Lines – Fragility of Knowledge
Residual Lines is a redaction machine that visualizes the loss of new knowledge tied to recent research grant cuts.
,
Categories Member, Project,
Chart
Why Creativity Cannot Be Interpolated
AI systems can produce individually novel outputs, but novelty alone is not creativity. They argue that genuine creativity requires respect for constraints and that current AI systems lack this capacity.
  • D06/06/2026
  • A@atomless
  • C
  • Unlawful by design: Exposing the human rights costs of generative AI
    Amnesty International brief examining how standalone generative AI systems, based on unlawful web scraping, are in conflict with international human rights law (IHRL) and standards through their design, development and deployment.
  • D06/06/2026
  • A@atomless
  • C
  • V6 Development Log (05/2026)
    Activity iOS V2 is out! Members can join CAN, manage, and renew accounts in-app. Non-members can browse the feed without an account. Plus, seamless logins, instant loading, data export, plus many bug fixes and UX improvements.
  • D28/05/2026
  • A@Filip
  • C
  • P
  • Creative Tech New York 2026 – Where Creative Technology, DesignOps, and CreativeOps Converge
    Creative Tech New York 2026 is shaping up to be one of the most exciting gatherings for professionals working at the intersection of creativity, technology, operations, and innovation. CAN member discount included.
    Dreamrs Studio — Open alpha and a founding cohort for natural-language AV authoring and live performance
    Dreamrs is in open alpha. We are seating a cohort of artists and engineers from the CAN community — practitioners who would use the studio to build real work and shape what the platform becomes next.
  • D11/05/2026
  • A@ugurkaya
  • C,
  • T, ,
  • Jul
    09
  • 19/07/2026
  • LToronto
  • CFestival
  • Vector Festival 2026
    Presented by InterAccess, this year's festival digs into the guts, the gunk, and the gears of the mechanical bodies that make up our technologies. The festival includes a flagship exhibition curated by Ciar O'Mahony, a showcase of game art developed by the 5th cohort of gamemakers-in-residence curated by Bracy Appeikumoh,...
    Jul
    31
  • 31/07/2026
  • Lonline
  • CCall
  • DEMO Festival Open Call
    Design in Motion Festival is curious about all the motion design out there – from abstract to typographic, from positive messages to experimental adventures. Everything and everyone is welcome. In this edition, special attention will be given to motion works that explore hope, all within the theme The Bright Side....
    Jul
    03
  • 02/08/2026
  • LLondon
  • CExhibition
  • Big things coming – dmstfctn
    The first solo show by artist duo dmstfctn. The work tells the story of Degular, a data-labeller trained to describe the world through objective, manageable language. But as Degular is confronted with something that cannot be labelled, it begins to fail, and a new form of expression emerges. The exhibition...
    Aug
    09
  • 09/08/2026
  • LOnline
  • CCall
  • Threshold: Human/AI — Unstable Partnerships | Open Call
    An open call for an online exhibition exploring the human–AI relationship in artistic production not as a fixed model of collaboration, but as a continually reconfigured, uncertain threshold. Submission: 10 June – 9 August 2026, Exhibition: 5 October 2026 (online). No application fee. AI use is not mandatory. Selection Committee:...
    May
    07
  • 15/08/2026
  • LBarcelona
  • Auntiescapes solo exhibition by niceaunties
    In her ongoing AI-driven world-building project Auntieverse, niceaunties explores the cultural archetype of the auntie, that, in many Asian societies, is both a familial title and a social label, carrying assumptions about age, personality, and societal roles. From its inception, Auntieverse has evolved thematically and formally, transitioning from explorations of...
    Topics
    algorithmAlgorithm is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation – Wikipedia.
    88
    artificial-intelligenceArtificial Intelligence describes a field that develops and studies methods and software which enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals – Wikipedia.
    157
    cameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film – Wikipedia.
    92
    data-visualisationData visualisation is an interdisciplinary field that deals with the graphic (or physical) representation of data.
    246
    environmentEnvironment, or built world, refers to the human-made environment that provides the setting for activity, ranging in scale from installations to buildings.
    262
    filmA film is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images.
    78
    generativeThe term 'Generative' describes a process, in whole or in part, that is created using an autonomous system. An autonomous system in this context is generally non-human and can independently determine features that would otherwise require decisions made by the author/creator.
    375
    installationInstallation describes large-scale, mixed-media constructions, often designed for a specific place or for a temporary period of time.
    668
    interfaceAn interface is a shared boundary across which two or more separate components of a system of exchange information. The exchange can be between software, computer hardware, peripheral devices, humans, animal-world, nature and combinations of these.
    239
    kinectKinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.
    76
    networkA network may describe any form of an interconnected group or system, whether in computation or nature.
    77
    nftA non-fungible token (NFT) is a non-interchangeable unit of data stored on a blockchain, a form of digital ledger, that can be sold and traded. Types of NFT data units may be associated with digital files such as photos, videos, and applications.
    258
    objectAn object is a thing that has physical existence but is not alive.
    421
    particlesIn the physical sciences, a particle is a small localized object which can be described by several physical or chemical properties, such as volume, density, or mass. In computation, it is mostly used as a point that may have a position and vector.
    105
    patternA pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner.
    56
    projectionA projection is a design technique used to display a three-dimensional object on a two-dimensional surface. Similarly it describes a way of displaying two-dimensional information in a physical space by using light.
    190
    roboticsRobotics is an interdisciplinary branch of engineering and science that includes mechanical engineering, electronic engineering, information engineering, computer science, and others.
    119
    screen
    993
    sculptureSculpture is the three-dimensional art work which is physically presented in the dimensions of height, width and depth.
    73
    simulationA simulation is an imitative representation of a process or system that could exist in the real or speculative world.
    103
    socialOn CAN we refer to things as "social" when they facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through different forms of communities and networks.
    92
    theoryA theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking.
    57
    typographyTypography is the technique of arranging type to make written language legible, readable and appealing when displayed.
    79
    Senior Lecturer Creative Computing at Creative Computing Institute, UAL
    As Senior Lecturer in Creative Computing, you will be responsible for teaching, curriculum development, and on-going scholarship on the UAL Diploma Creative Computing
  • D03/07/2026
  • CJob
  • SActive
  • Tlondon, teaching, uk,
  • Director, Center for Collaborative Arts and Media (CCAM) at Yale College
    CCAM in New Haven are looking for a Director to provide strategic and operational leadership, articulating a compelling vision for the center at Yale College and beyond.
  • D28/04/2026
  • CJob
  • SActive
  • T60, new haven, other,
  • Creative Researcher in XR 60% (Junior Researcher) at Zurich University of the Arts
    Zurich University of the Arts are looking for a Creative Researcher to represent the field of Extended Reality (XR) within the Immersive Arts Space’s interdisciplinary core team.
  • D07/04/2026
  • CJob
  • SExpired
  • Tzürich,
  • Lecturer – Computing Applications at Texas Tech University
    The School of Professional Studies at Texas Tech University Online invites applications for a full-time, 12-month Lecturer position in Computing Applications to begin Spring 2026.
  • D10/03/2026
  • CJob
  • SExpired
  • Tlubbock, teaching, tx,
  • Living in the Simulacra – How I Learned to Stop Worrying and Love Baudrillard
    This book uses the concept of the simulacra, as developed by Plato, Deleuze, and Baudrillard, as an overarching framework to explore how the digital landscape has transformed our understanding of reality.
    Play the System – Parametric Approaches in Graphic Design
    Play the System demonstrates, through selected examples from design history and academic teaching, how even minimal changes to individual parameters open up space for variation, experimentation, and surprise.
  • D18/06/2026
  • CBook
  • P
  • Algorithmic Imaginations – Critical Reflections on AI in Art and Design Practice
    Algorithmic Imaginations offers an in-depth exploration of AI through the lens of art and design practice.
  • D08/06/2026
  • CBook
  • Recursive Apologies – Janet Zweig
    In the early 1990s, artist Janet Zweig created prescient sculptures marrying early computers, algorithms, and dot-matrix printers.
  • D30/05/2026
  • CBook
  • P
  • Digital Tools – Slanted Magazine 47
    Slanted Magazine 47 examines the instruments that shape contemporary creative practice. The Issue dives into the global creative scene and shows how digital tools are used to create, question, and rethink design itself.
  • D27/05/2026
  • CBook
  • Kartograph – Drawing new geographic data over the infrastructure of old
    Created by Quadrature, Kartograph is a drawing machine that updates old maps by drawing new geographic data over the infrastructure of old times using the internet.
  • D03/12/2015
  • A@Filip
  • C
  • P
  • T
  • Human Element Inc – Crowdwork services for everyday life
    Created by Stephan Bogner and Philipp Schmitt, Human Element Inc. investigates how crowdwork, such as Amazon MechanicalTurk, might be woven into everyday life in the future— and explores the topic through three speculative crowdwork services.
    Latentscape – Franz Rosati
    Created by Franz Rosati, 'Latentscape' depicts exploration of virtual landscapes and territories, supported by music generated by machine learning tools trained on traditional, folk and pop music with no temporal and cultural limitations.
    75000 Futures – The algorithmic failures and impossible futures
    Created by Gunnar Green and Bernhard Hopfengärtner, '75000 Futures' assembles 240 stock charts which were produced by the 2010 flash crash and collected and named by a company that streams and stores realtime market data.
    Pictus Interruptus and Other Notes on the Selfie
    Drawing on his expansive knowledge of the history of representation, artist and scholar Pablo Garcia ruminates on the significance of the selfie in response to the ‘New Perspectives’ theme of HOLO 1’s PERSPECTIVE section.
  • D03/10/2014
  • A@pablo
  • C
  • P
  • Retune Conference – Berlin, 26-28 September 2014
    Retune is an annual conference in Berlin bringing together artists, designers, technologists as well as researchers and scientists to inspire interdisciplinary thinking and making.
  • D21/08/2014
  • A@Filip
  • C
  • Waiting for Bárðarbunga – Non-Linear Landscape Cinema
    Created by François Quévillon, Waiting for Bárðarbunga is an installaton made of hundreds of video sequences which are presented according to a probabilistic system influenced by real-time sensor information coming from the computer that displays ...
    Portable Black Cat Radar – Mediating Superstition
    The Portable Black Cat Radar is part of an ongoing series exploring Machines Responding to Superstitions. The device is comprised of a GPS, gyroscope and magnetometer to gauge your position in the world while at the same time generating fictional ...
    Searching for the Smart City’s blind spots – resistance, respite, and “New Romance”
    Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating...