Shooters: How Video Games Fund Arms Manufacturers

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31/01/2013
Empty Black by Mary Rose Cook – Fun HTML5 2D platform shooter

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18/09/2012
Post I.T. Shooter [Windows, Games]

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22/07/2009
How Video Games Fund Arms Manufacturers

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06/10/2014
On simulation, aesthetics and play: Artifactual Playground

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13/11/2012
“Exhausting Gameplay” by Douglas Edric Stanley / Theory, Games

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03/04/2012
Hazard: The Journey Of Life [Games]

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21/12/2010
Space Invaders Infinity Gene 3.0 [iPhone, Games]

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09/07/2010
Poodle Invasion [iPhone, Games]

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13/05/2010
Star Ship [iPhone, Games]

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07/05/2010
Bit Pilot [iPhone, Games] – Preview

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02/03/2010
15 Best and Must Have iPhone Apps of 2009 [iPhone]

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23/12/2009
Coming… [iPhone, Games]

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06/12/2009
Lose/Lose [Mac, Games, openFrameworks]

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14/09/2009
Space Invaders Infinity Gene [iPhone]

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28/07/2009
Space Invaders Infinity Gene [iPhone]

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17/07/2009
XPilot [iPhone]

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14/07/2009
Smiley’s Shooty Adventure [Mac, Windows, Games]

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24/06/2009
The Four-Hour Game Design by Cactus at IGS ’09 [Games]

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31/03/2009
Top 10 Retro Classics for the iPhone [iPhone, Games]

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01/03/2009
Pulse [Windows, Linux, Mac]

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29/01/2009
Red Sky [iPhone]

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13/12/2008
Defend! [iPhone]

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11/11/2008
Crystal Quest [iPhone]

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10/11/2008

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Category: Games / Javascript / Members
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After thousands of developers entered the Intel Perceptual Challenge contest by submitting their ideas, 750 have now been selected to receive a camera to continue to the next stage of the competition.

Created with love for all things retrofuture, Ming Mecca brings a comprehensive set of classic videogame design parameters at your fingertips.

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