For the second year running, Leaders in Software and Art is hosting a conference that brings together software and electronic art with museums, galleries, advertising, start-ups, hacking, creative coding, and design.
I’ve wanted to learn more about GLSL shaders for a while now. GLSL is a high-level shading language created to give developers more direct control of the graphics pipeline. In short, you can tell your GPU directly what it should be doing. These last two months I’ve been reading up on syntax and diving into shader development […]