Open Sound Control (OSC) is a protocol for networking sound synthesizers, computers, and other multimedia devices for purposes such as musical performance or show control.
Become and Break – Algorithmic ensemble of computer-aided performers
Become and Break is an ongoing project of audiovisual kinetic light sculptures. Tim Auzinger and Daniel Baer explore how personal and social rhythms may be discovered in the algorithmic choreographies of an ensemble of computer-aided performers.
Constant Points of Data – Indistinct voices over PA
This project is an investigation into novel applications of turntablism for audiovisual composition and performance, focusing on elastic tempo manipulation.
Spira Memoriae – Scent as a vector of storytelling, transmission, and shared fiction
Spira Memoriae is an immersive olfactory experience in virtual reality that invites the user to traverse a fragmented sensory world. Original perfumes extend this reflection through the language of scent, acting as markers within an abstract land...
Autolume – A No-Code AI Visual Synthesizer
Autolume is a no-code visual synthesizer that enables artists to train and explore their own models with small datasets, giving them direct creative control and the ability to perform live with AI-generated imagery.
Deriva Arcana + Correo Electrónico + Xiaomi Porno – Horizontal Composition: Bridging Physical and Digital Performance
This collaboration explores the idea of horizontal composition, where every discipline has equal input as to the design of the set, level of energy and overall creative direction. Technology is used to bridge disciplines, so ideas can be reached c...
Last days to get and fund Pipo!
Pipo crowdfunding is reaching its final days. Support the launch: pre-order or spread the word!
Pipo Interfaces – A new playground for creative sensing
Pipo Interfaces brings a new versatile toolkit for creative sensing and audiovisual interaction in real-time. Developed by creative technologist Rupert Renevier, Pipo is a range of electronics sensor modules that simplify creative interactivity be...
Brain Processing Unit – Artificial brain tissue APIs
Brain Processing Unit explores the adaptation of artificial brain tissues alongside custom electronics to stimulate, analyze data, and develop the necessary APIs, networks, and other interface technologies required for these operations.
Vulcan – Beyond the three-metre threshold
Vulcan is an immersive journey to the heart of telluric powers. It is a tribute to volcanologists and volcanoes, exploring themes such as human smallness and the fascination of the immensity of natural forces.
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
Light & Sound Synthesis: In Conversation with Amay Kataria
In a world constantly adjusting and adapting to new methods of communication and connection expedited by rapid technological advancements, artist Amay Kataria explores what it means to be human.
object blue & TSVI: Thought Experiment – Organic to electronic evolutionary processes
Created by Matteo Zamagni, this video speculates the shift from organic to electronic evolutionary processes. Cybernetic organisms, partly made of organic structures and part electronic components respond to their environment in a variety of ways ...
Invisible Network – A ‘social network’ for the machines
'Invisible Network' is a portable device that makes communication between machines perceptible and tangible. This device acts as a mediator between the user and the machines that surround him. Through its screen, it indicates the relations that it...
Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geograph...
House Party – Scavenged, mechanical and synthesised orchestra
Created by Neil Mendoza during an artist in residence at Recology SF, House Party is a musical installation that explores prized possessions in their native habitat. All the materials used to create this artwork, from the furniture to the compute...
Who Wants to be a Self-Driving Car? – Empathising with self-driving vehicle systems
Created by Joey Lee (US), Benedikt Groß (DE), and Raphael Reimann (DE) from the moovel Lab, in collaboration with MESO Digital Interiors (DE), Who Wants to be a Self-Driving Car? is a data driven trust exercise that uses augmented reality to help ...
Selected Network Studies – Network data and infrastructure as an A/V medium
Created by London-based musical duo the Network Ensemble, Selected Network Studies is a series of audiovisual pieces created using network data collected from a number of locations across London, Berlin and Rome. It is released as limited edition ...
FabricKeyboard – Stretchable fabric (sensate media) as a musical instrument
Created by the Responsive Environments team at the MIT Media Lab, the 'FabricKeyboard' explores the concept of stretchable fabric "sensate media" as a musical instrument. The work is a response to the current developments of textile sensors, stret...
node 5:5 – New spatial dynamics, at scale and magnificence
Ryoichi Kurokawa sets out a new phase of his use of space with light and sound, and how different mediums can be merged in space and time as single unit. node 5:5 fills the ACC in Gwangju, South Korea with mesmerising abstract information and ima...
School for Poetic Computation – Fall 2016 Final Showcase
In the final week of the last year's fall 10-week program at the School for Poetic Computation (SFPC), students presented their work in progress and its underly ideas in a public showcase. Here is a selection of projects that were presented.
Our Time – Spatial instrument for manipulating the perception of time
Our Time is the latest large-scale installation by United Visual Artists, investigating the subjective experience of the passing of time. The installation is comprised of 21 bespoke mechanical pendulums that swing at a pace apparently unhindered b...
Spectra-3 by FIELD – Choreographing a physical-digital system
Created by digital design studio FIELD, Spectra-3 is a physical-digital sculpture that tells three stories of communication through a choreography of movement, animated lights and spatialised sound, premiering at London's Lumiere light festival on...
NO_THING – An infrared light framework that turns (almost) anything into a device
Developed by the Innovation Lab of Milla & Partner GmbH, a German interaction and spatial design agency based in Stuttgart and Berlin, NO_THING is a tracking and mapping framework that uses infrared light to turn portable physical objects into int...
BOSOZOKU – DUB-Russell x Yasuyuki Yoshida
Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.
EGO – Between the real and symbolic
Created by Klaus Obermaier with Stefano D'Alessio and Martina Menegon, EGO is an interactive installation that explores the concept of 'mirror stage' objectification resulting in a conflict between one's perceived visual and emotional experience.
Flutter – Sound artefacts as an expression for grieving adolescents
Created at Fabrica, Flutter is an experimental app concept designed specifically for grieving adolescents. It uses music to help those experiencing the loss of a loved one – a period of time often resulting in high levels of isolation and incredib...
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