Schwarm by Andreas Nicolas Fischer is a Processing application that uses a swarm of particles to gradually create an abstract composition from photographs. The drawing agents behave according to a set of rules, but have a degree of autonomy. Each time the software is run it produces an infinite sequence of unique images.
Sorry, this is
content. Members Only Please Log-in.
Join us today by becoming a Member.
Archive: More than 3,500 project profiles, scores of essays, interviews and reviews. Publish: Post your projects, events, announcements. No Ads: No advertisements, miners, banners. Education: Tutorials (beginners and advanced) with code examples, downloads. Jobs Archive: Find employers who have recruited here in the past (over 800 jobs). Discounts: Special offers and giveaways (events, books and media).
Become a Member
Created by Dana Zelig, Traces project explores the concept of programming everyday materials, a form of “physical programming” where objects are “made to act” on some form following specific instructions.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Created by Oslo based computational design studio Void, Irregular Polyhedron Study #1 is a physical representation of the basic components of computer graphics; the vertex and the edge and explores the perceptual gap between the flat and the spacious, the analogue and the digital.
Matthew Plummer-Fernandez’s ongoing exploration of digital fabrication and recent commission to produce a new work, titled Venus of Google, for Design Exquis. CAN was fortunate enough to engage him in a freewheeling conversation about the undertaking.
Andreas Nicolas Fischer created a Python script that creates arrangements of intersecting digital sculptures in front of a “frozen” cloth simulation, similar to a traditional still life, but with no physical constraints.