
Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
Max gives you the parts to create unique sounds, stunning visuals, and engaging interactive media. These parts are called ‘objects’ – visual boxes that contain tiny programs to do something specific. Each object does something different. Some make noises, some make video effects, others just do simple calculations or make decisions. In Max you add objects to a visual canvas and connect them together with patchcords. You can use as many as you like. By combining objects, you create interactive and unique software without ever writing any code (you can do that too if you really want to). Just connect. More Info
Created by Richard Vijgen, ‘Through Artificial Eyes’ is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
Created by Playmodes, ‘FORMS – String Quartet’ is a live multimedia performance for a string quartet, electronic music and panoramic visuals, in the field of visual sonification. The project originates from a real-time visual music score generator created by Playmodes, that is designed with a set of rules using graphic generation, driven by randomness and probability.
Found in Translation is an interactive, immersive installation where using their own spoken sentences, visitors viscerally experience the process of machine translation. Visualizations show how the machine learning model clusters words from different languages by semantic similarity, and translations are presented typographically and auditorily across 24 languages.
‘A Natural History of Networks / SoftMachine’ is an electrochemical algorithmic performance that probes an alternative computational and technological material regime.
HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology.
“Multiverse” is the new audio-visual installation by fuse* that draws inspiration from these concepts and, through the creation of a sequence of digital paintings, generated in real-time, attempts to represent the eternal birth and death of infinite parallel universes.
Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.
Created by h0nh1m (Chris Cheung) CarbonScape is a kinetic data soundscape installation consisting of 18 tracks of granular synthesized sound samples. They are collected from the sound sources where carbon footprints are left – sound from the jet engine, steam from the factory or horn of the ship – all composed into a single soundscape.
Dökk (‘darkness’ in Icelandic) is the new live-media performance by fuse* and the natural evolution of Ljós (‘light’). Dökk is about a journey throughout a sequence of digital landscapes where the perception of space and time is altered.
Created by the South Korean sound artists GRAYCODE and jiiiiin, #include red is a large-scale audiovisual installation and performance piece that explores ideas of synaesthesia (the relationship between what we hear and what we see) through the inherent frequencies within the visible spectrum and colour as a vocabulary.
Created by the visual artist Palmer Eldritch aka Denial of Service, “Onryō” is the latest in the series of audio/video releases that combines tech-noir chaos with reaction-diffusion sequences created in Max/Jitter, courtesy of Paul Fennell.
Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.
In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.
HEXPIXELS is a unit for realtime visual expression by Satoru Higa, an artist/programmer renowned for his contribution to openFrameworks community and sound artist/vj/programmer Kezzardrix whose works range from his own interactive installation to live visuals.
In the Eyes of the Animal is the latest installation by Marshmallow Laser Feast, commissioned by the AND Festival and set in Grizedale Forest, that takes visitors on a fascinating journey allowing them to fly above the forest canopy, come face-to-face with hi-definition critters and embody various animals as they traverse the landscape.
Created by Sam Conran at the RCA/Design Interactions, the Kabbalistic Synthesizer is a is a musical synthesiser that operates using waveforms generated by the Earths magnetic field, noise via magnetic storms of Jupiter and keyboard via cosmic rays.
Created by DUB-Russell (Music) and Yasuyuki Yoshida (Visuals) and produced BRDG Tokyo, BOSOZOKU is music video that combines beats and grains of sound texture created with Max/MSP and cut and paste generative video assemblage using TouchDesigner.
Created by Marios Athanasiou, Superposition is an installation representing a cybernetic system of energy exchange between the physical and the virtual where energy exists on both physical and virtual realms at the same time in a state of superposition.
Created by Klaus Obermaier with Stefano D’Alessio and Martina Menegon, EGO is an interactive installation that explores the concept of ‘mirror stage’ objectification resulting in a conflict between one’s perceived visual and emotional experience.
Created by William Fairbrother, Alberto Ruiz Soler and Oliver Smith, ERIS—2000 is a fictional scientific instrument invented by cybernetician Erica Symms in 1971. The device was used to show and study, through a simplified simulation, the consequences of human decisions on complex systems.
Created by Moscow based artist Dmitry Morozov aka ::vtol::, Oil is the latest in the series of installations by Dmitry that explore the relationship between the material and ephemeral in contemporary culture.
Created by COCOLAB from Mexico and commissioned by ARCA, Cycles is an audio visual installation that uses a series of laser projectors to visualise short cycle audio compositions by a collection of A/V artists.
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