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Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. https://unity.com
Title Excerpt Metadata Color
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Pocket Boss – A remote worker’s guide to bending data (and ethics)
Pocket Boss tasks you, a remote employee, to "fix" data and please your boss. What appears as a casual game, is a sharp piece of digital satire, transforming the cynical aspects of corporate life into a darkly comical exercise.
Waluigi’s Purgatory – Ramification and redemption of an AI
Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
Glitchwear – From digital error to wearable expression
Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
The Seventy Degree Route – Mobility, infrastructure, and media in a climate-altered landscape
The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersec...
  • D21/07/2025
  • A@Filip
  • C
  • P
  • T
  • Dis-Augmented Reality – Visions of the digital world
    Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, th...
    Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
    The Werlit Incident
    The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
    Marsokhod-0 (Марсоход-0) – Horrors of the unknown
    Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...
    Continuum Resonance + PolyNodes
    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
    Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    Embedded/Embodied – Sound as a means of obtaining knowledge
    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
    AI Sculpting – The unpredictable strategies and outcomes of co-creation
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    Eternal Blue – Invisible digital dimensions of reality
    Created by Richard Vijgen, 'Eternal Blue' is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.
    The Subject Changes – Virtual body as an encoded aesthetic artefact
    Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), 'The Subject Changes' is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
  • D19/05/2022
  • A@Filip
  • C
  • T
  • Returning the Gaze – Perpetual (male)surveillance
    Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
    Through Artificial Eyes – The inevitable cultural perspectives of NNs
    Created by Richard Vijgen, 'Through Artificial Eyes' is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
    Infinity – New malleable subject matter by UE
    Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolvi...
    Kykeon – a virtual reality trilogy that aims to expand audience perceptions through shamanism, dance and data
    Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
    Augmented Shadow: Inside
    Augmented Shadow is device and AR experience that creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
  • D02/04/2021
  • C,
  • P
  • T
  • VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    The Entropy Gardens – A spatiotemporal poem in VR
    Created by Vienna based Depart, 'The Entropy Gardens' is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
    Avatar Mythology – Technology as metaphorical “alter-beings”
    Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geograph...
    Neuhaus.world – Participatory, interactive music video for Lake of Pavement
    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
    The Night Journey – Game by Bill Viola and USC’s Game Innovation Lab
    Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enligh...
    Synthetic Spirits – Kinetic sculptures reveal a hidden world
    Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
    Pocket Boss – A remote worker’s guide to bending data (and ethics)
    Pocket Boss tasks you, a remote employee, to "fix" data and please your boss. What appears as a casual game, is a sharp piece of digital satire, transforming the cynical aspects of corporate life into a darkly comical exercise.
    Waluigi’s Purgatory – Ramification and redemption of an AI
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    Glitchwear – From digital error to wearable expression
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for controlled digital chaos.
    The Seventy Degree Route – Mobility, infrastructure, and media in a climate-altered landscape
    The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersect in a climate-altered landscape.
  • D21/07/2025
  • A@
  • C
  • P
  • T
  • Dis-Augmented Reality – Visions of the digital world
    Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, three-dimensional space.
    Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships are cut open and insides are turned out.
    The Werlit Incident
    The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
    Marsokhod-0 (Марсоход-0) – Horrors of the unknown
    Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background and challenges of Mars exploration.
    Continuum Resonance + PolyNodes
    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
    Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in media-enhanced listening environments are particularly suitable for triggering and controlling imaginat...
    Embedded/Embodied – Sound as a means of obtaining knowledge
    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
    AI Sculpting – The unpredictable strategies and outcomes of co-creation
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules and rewards through reinforcement learning, the team steer the process revealing unpredictable outcomes.
    Eternal Blue – Invisible digital dimensions of reality
    Created by Richard Vijgen, 'Eternal Blue' is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.
    The Subject Changes – Virtual body as an encoded aesthetic artefact
    Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), 'The Subject Changes' is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
  • D19/05/2022
  • A@
  • C
  • T
  • Returning the Gaze – Perpetual (male)surveillance
    Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the gaze of the model is directed back at the viewer.
    Through Artificial Eyes – The inevitable cultural perspectives of NNs
    Created by Richard Vijgen, 'Through Artificial Eyes' is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
    Infinity – New malleable subject matter by UE
    Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolving from one character to the next, generating an average of 3,180 unique characters per hour with a ...
    Kykeon – a virtual reality trilogy that aims to expand audience perceptions through shamanism, dance and data
    Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
    Augmented Shadow: Inside
    Augmented Shadow is device and AR experience that creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
  • D02/04/2021
  • C,
  • P
  • T
  • VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    The Entropy Gardens – A spatiotemporal poem in VR
    Created by Vienna based Depart, 'The Entropy Gardens' is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
    Avatar Mythology – Technology as metaphorical “alter-beings”
    Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geography and beasts.
    Neuhaus.world – Participatory, interactive music video for Lake of Pavement
    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
    The Night Journey – Game by Bill Viola and USC’s Game Innovation Lab
    Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enlightenment.

    1-28 of 75

    Titles Synthetic Spirits – Kinetic sculpture...
    Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
    , Pocket Boss – A remote worker’s...
    Pocket Boss tasks you, a remote employee, to "fix" data and please your boss. What appears as a casual game, is a sharp piece of digital satire, transforming the cynical aspects of corporate life into a darkly comical exercise.
    , Waluigi’s Purgatory – Ramificat...
    Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
    , Glitchwear – From digital error to we...
    Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
    , The Seventy Degree Route – Mobility, ...
    The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersec...
    , Containment Unit – Procedural lifefor...
    Containment Unit is a spatial computing art experience for Apple Vision Pro. The robotic device hovers in your space, projecting a futuristic sci-fi UI that lets you create and summon procedural lifeforms – living digital sculptures that pul...
    , Dis-Augmented Reality – Visions of th...
    Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, th...
    , Ipseria – Cave of intelligent slime
    Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
    , The Werlit Incident
    The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
    , Marsokhod-0 (Марсоход-0) – Horrors of...
    Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...
    , Continuum Resonance + PolyNodes
    Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
    , Sonic Imagination – When We Grow Old
    Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
    , Embedded/Embodied – Sound as a means ...
    Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
    , AI Sculpting – The unpredictable stra...
    Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
    , Eternal Blue – Invisible digital dime...
    Created by Richard Vijgen, 'Eternal Blue' is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.
    , The Subject Changes – Virtual body as...
    Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), 'The Subject Changes' is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
    , Returning the Gaze – Perpetual (male)...
    Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
    , Through Artificial Eyes – The inevita...
    Created by Richard Vijgen, 'Through Artificial Eyes' is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
    , Infinity – New malleable subject matt...
    Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolvi...
    , Kykeon – a virtual reality tril...
    Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
    , Augmented Shadow: Inside
    Augmented Shadow is device and AR experience that creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
    , Digital Atmosphere – a Mixed Re...
    Digital Atmosphere is a Mixed Reality experience from internationally renowned digital artist duo Daria Jelonek and Perry-James Sugden, known as Studio Above&Below. The piece looks at how technology and art can illuminate the quality of air, u...
    , VR Projects @ ECAL MID 2020 – Object,...
    Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
    , The Entropy Gardens – A spatiotempora...
    Created by Vienna based Depart, 'The Entropy Gardens' is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
    , Avatar Mythology – Technology as meta...
    Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geograph...
    , Neuhaus.world – Participatory, intera...
    Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
    , Meandering River – onformative’s newe...
    Next week, Berliners are in for a real (if brief) treat: from July 28 to 30, onformative’s newest audiovisual installation will take over the halls of the Funkhaus Sound Chamber. Here’s what we know: at once dynamic simulation and vibrant, painter...
    , The Night Journey – Game by Bill Viol...
    Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enligh...
    ,
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    Tags 3d, Anthropocene, Artificial Intelligence, Augmented Reality, Bill Viola, C Sharp, ControlNets, Environment, Feminism, Generative Sound, HLSL, HTC Vive, Interface, METAVERSE, Magic Leap, Productivity, Resolume, SIGGRAPH, Sensorium, VFX, Acoustics, Aesthetics, Algorithm, Animation, Art, Artificial, Audio, Audio synthesis, Audio visual, Augmentation, Automation, Behaviour, Biocoenosis, Biofilms, Biology, Bitmap, Body, Camera, Capital, Capitalism, Choreography, Climate, Cloth, Clothing, Complexity, Control, Corrupt, Creative coding, Culture, Dance, Data, Database, Design, Design fiction, Destopia, Drawing, Exhibition, Experience, Fabric, Fabrication, Fashion, Fiction, Film, Fun, Gallery, Game, Game engine, Generative, Generative art, Glitch, Gpu, Grasshopper, Hair simulation, Horror, Immersive, Infrastructure, Installation, Instrument, Intelligence, Interaction, Interactive, Japan, Kinect, Kinetic, Knowledge, Landscape, Listening, Live, Machine intelligence, Machine learning, Mask, Maya, Microbiology, Midi, Mixed reality, Motion capture, Music video, Narrative, Nature, Network, Neural network, Noise, Object, Oculus rift, Openai, Organism, Orientation, Outdoor, Paper, Pattern, Pc, Perception, Performance, Perspective, Photo, Physical, Physics, Pixel, Process, Projection, Puzzle, Reality, Redux, Remote work, Render, Research, Responsive, Robotics, Satire, Scan, Screen, Sculpture, Seditionart, Sensor, Server, Shader, Shaders, Simulation, Society, Softbodies, Software, Sonic, Soundscape, Space, Spatial, Speculation, Speculative design, Stepper-motor, Story, Stream, System, Textile, Texture, Theatre, Tool, Tools, Touchosc, Tracking, Training, Value, Vector, Video, Video art, Virtual, Virtual reality, Vj, Voice, Voxel, Wearable, Web audio, Workplace, Xenakis, Youtube,
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