Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.’s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. https://unity.com
Synthetic Spirits – Kinetic sculptures reveal a hidden world
Kinetic installation exploring tsukumogam — everyday objects that acquire spirits. A sake bottle and straw sandal glide past screens as generative AI reveals yokai spirits, contrasting folklore with today's throwaway culture.
Pocket Boss – A remote worker’s guide to bending data (and ethics)
Pocket Boss tasks you, a remote employee, to "fix" data and please your boss. What appears as a casual game, is a sharp piece of digital satire, transforming the cynical aspects of corporate life into a darkly comical exercise.
Waluigi’s Purgatory – Ramification and redemption of an AI
Waluigi's Purgatory is an interactive performance set in a 3D theatre simulated in real-time. The performance tells the story of an AI called 'W.' finding itself in a purgatory for AIs that cheated during their training.
Glitchwear – From digital error to wearable expression
Dan Moore’s Glitchwear transforms digital errors into textiles, using ISF and VDMX to manipulate a Unity generated scene. Glitch is treated as beauty, breaking down natural forms into digital fragments where a simulated forest becomes a site for c...
The Seventy Degree Route – Mobility, infrastructure, and media in a climate-altered landscape
The Seventy Degree Route follows climatologist Brian Brettschneider’s proposal—a year-long road trip across the U.S., always maintaning a constant 70°F (21°C). The project uses this route to explore how mobility, infrastructure, and media intersec...
Dis-Augmented Reality – Visions of the digital world
Dis-Augmented Reality is a series of works that explore the relationship between humans and digital technologies. Gilles's main objective is to rematerialize the art object and bring the images generated and designed for flat screens into real, th...
Ipseria – Cave of intelligent slime
Ipseria is a series of works that explore blending of realities and deconstruction and rewriting of narratives. By deploying meta-surgical method, her work serves as a scalpel to dissect anthropocentrism where the the binary of human relationships...
The Werlit Incident
The Werlit Incident is a game set in a dystopian world where miniature black hole-like creatures consume all light, and humanity’s last hope lies in an artificial sun powered by bioluminescent beings.
Marsokhod-0 (Марсоход-0) – Horrors of the unknown
Created by Lars Hurrelbrink at Digital Media Bremen (Fictions Speculations & Imaginaries), Marsokhod-0 (Марсоход-0) is a interactive time-delayed experience that incorporates elements of Lovecraftian horror (wiki) into the scientific background an...
Continuum Resonance + PolyNodes
Created by Daito Manabe, Continuum Resonance is an installation where autonomous artworks installed in each space of "VS" interact with each other by sharing mathematical algorithms, music programming, and 3D architectural data.
Sonic Imagination – When We Grow Old
Sonic Imagination is a speculative auditive environment that places four scenarios for demographic change in Switzerland until the year 2070 on the Freilager-Platz in Basel. The project investigates the hypothesis that virtual sound sources in med...
Embedded/Embodied – Sound as a means of obtaining knowledge
Embedded/Embodied unites ‘acoustics’ and ‘epistemology’, acoustemology to investigate sound as a means of obtaining knowledge, delving into what can be known through listening.
AI Sculpting – The unpredictable strategies and outcomes of co-creation
Imagined as a tool to provide assistance to a conventional approach to sculpting, here an AI model is developed to seek out strategies that provide a constant improvement to how a given form is achieved. By feeding it with different tools, rules a...
Eternal Blue – Invisible digital dimensions of reality
Created by Richard Vijgen, 'Eternal Blue' is an installation at the University of Maastricht (NL) that visualises tens of thousands of malicious packets caught by the University’s firewall as they happen.
The Subject Changes – Virtual body as an encoded aesthetic artefact
Created by Vienna based Depart (Leonhard Lass and Gregor Ladenhauf), 'The Subject Changes' is a poetic live simulation of a capricious character, endlessly shape-shifting while negotiating his/her ambiguous world.
Returning the Gaze – Perpetual (male)surveillance
Created by Behnaz Farahi, ‘Returning the Gaze’ explores the complicity of the fashion industry with female objectification and sexual harassment. Comprised of a female model wearing a spacesuit-like outfit and accompanied by four robotic arms, the...
Through Artificial Eyes – The inevitable cultural perspectives of NNs
Created by Richard Vijgen, 'Through Artificial Eyes' is an interactive installation that lets the audience look at 558 episodes of VPRO Tegenlicht (Dutch Future Affairs Documentary series) through the eyes of a computer vision Neural Network.
Infinity – New malleable subject matter by UE
Ending tonight, after a week of live streaming, is the latest in the series of artworks by Universal Everything (UE) that feature 3D humans shrouded in digital costumes. Titled 'Infinity', the new work is a live stream, always reshaping and evolvi...
Kykeon – a virtual reality trilogy that aims to expand audience perceptions through shamanism, dance and data
Kykeon is an immersive experience that intersects contemporary dance, art and VR technology to offer glimpses of a hidden world––through the eyes of a shaman.
Augmented Shadow: Inside
Augmented Shadow is device and AR experience that creates an alternate reality by superimposing virtual shadows on the actual shadows of objects according to the angle of the lighting device that the audience controls.
VR Projects @ ECAL MID 2020 – Object, Body, Movement and Environment
Four projects by students at ECAL (Media Interaction Design) explore the possibilities of VR. From alternative interfaces and public space to architectural interface and what its like to experience the environment of yellow ants.
The Entropy Gardens – A spatiotemporal poem in VR
Created by Vienna based Depart, 'The Entropy Gardens' is an explorative VR experience that challenges one of humanity’s most archetypical art forms – garden making. It explores its myths, aesthetics and modes of perception.
Avatar Mythology – Technology as metaphorical “alter-beings”
Created by LIMAGE, a collective comprised of media designers, 3d creators, artists and coders, 'Avatar·Mythology' is a performance drawing on the worldview of Shan Hai Jing (Classic of Mountains and Seas), a Chinese classic text of mythic geograph...
Neuhaus.world – Participatory, interactive music video for Lake of Pavement
Created by Moniker, Neuhaus.world is a participatory, interactive music video for Lake of Pavement, a new track by the emerging Rotterdam based artist Jo Goes Hunting.
The Night Journey – Game by Bill Viola and USC’s Game Innovation Lab
Created as a collaboration between the Game Innovation Lab and the American video artist Bill Viola, The Night Journey is an experimental art game that uses both game and video techniques to tell the story of an individual’s journey towards enligh...
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