Design I/O’s Mimic – Putting emotional machines within arm’s reach

Robots have been a staple on assembly lines for decades and we’ve recently welcomed them into our homes to help out with menial tasks, but what happens when we bring machines designed for light manufacturing into social spaces? Mimic, the most recent project by the interactive installation studio Design I/O convincingly sketches how we might socialize with robots – and how they can be imbued with personality so they can return the favour. One of the centerpieces of this year’s edition of TIFF Kids International Film Festival’s digiPlaySpace interactive playground, the studio plunked a Universal Robots UR5 robot arm on a plinth in the middle of a exhibition hall full of fired-up kids. Using sophisticated computer vision rig (comprised of three overhead Kinects and one Kinect V2 sitting in front of the installation) and working around the arm’s limited built-in functionality, Design I/O have created a playful and inquisitive being with a range of dynamic moods and actions that are triggered in response to whatever motions or gestures it detects.

Sorry, this is Members Only content. Please Log-in.

Join us today by becoming a Member.

  • Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.
  • Publish: Post your projects, events, announcements.
  • No Ads: No advertisements, miners, banners.
  • Education: Tutorials (beginners and advanced) with code examples, downloads.
  • Jobs Archive: Find employers who have recruited here in the past (over 800 jobs).
  • Discounts: Special offers and giveaways (events, books and media).

Become a Member

One thought on “Design I/O’s Mimic – Putting emotional machines within arm’s reach

Leave a Reply

Your email address will not be published. Required fields are marked *