Codex Anima Mundi – Interview with FUSE*

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

11/02/2016
William Gibson Interview—The Arcade

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04/12/2014
Delineating the Future – an interview with N O R M A L S

CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

06/12/2013
Mathematics, rightly viewed, possesses not only truth, but supreme beauty

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24/10/2013
An Interview with Folkert Gorter and Jon-Kyle Mohr

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23/09/2013
Landscape Futures – an interview with Geoff Manaugh

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

12/09/2013
Google Street-View Landscape Sketches

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17/06/2013
Google Street View Hyperlapse

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09/04/2013
An Interview with Wolfgang Ernst

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10/02/2013
Upgrade Soul Preview

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31/10/2012
Street Views Patchwork by Julien Levesque

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19/09/2012
Amazing Unexpected Captures On Google Street View

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30/08/2012
Drone as Metaphor – Interview with artist/director Alex Rivera

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11/07/2012
“The Glitch Moment(um)” by Rosa Menkman / Review by Greg J. Smith

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22/03/2012
Bear 71 – Interactive Documentary [Flash, Review]

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07/02/2012
An Interview with Bowyer – UIDesign + Funware + Luxury [Theory, iPad, Interview]

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27/01/2012
“How to Do Things with Videogames” by Ian Bogost [Books, Review, Games]

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13/01/2012
Paul Prudence Interviews Mitchell Whitelaw [Theory]

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09/01/2012
Substratum Interview Series [News]

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04/11/2011
Interview on the A.N.D project [Theory]

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01/09/2011
“A Philosophy of Computer Art” by Dominic Lopes [Books, Review]

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23/12/2010
Spirits [iPad, iPhone, Games] – Preview

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31/10/2010
Halcyon [iPad, Games, oF] – Preview

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26/10/2010

In this interview with Nils-Thomas Økland from AIR Sandnes, Kataria dives into how this traditional practice inspired him to create an audio-visual performance.

The path to today’s dance-tech, review the projects by YCAM, and speculate the next steps of dance-tech through a conversation with Richi Owaki, an artist and researcher at YCAM.

In the countryside surrounding the town of Modena, immersed in peace and silence, a big luminous country farmhouse is home to one of the most up and coming protagonist on the Italian digital art scene: fuse*. We were lucky enough to have the chance to meet up with Mattia, to ask him about his, and his team’s, passion for using innovative techniques and aesthetics used in their work, continually seeking new ways and means: the secret of their relentless and overwhelming success.

Berlin-based Canadian artist Darsha Hewitt engages in an extended conversation with CAN about her new online video tutorial series dedicated to the Wurlitzer Side Man—the world’s oldest drum machine.

Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.

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CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.

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CAN gets a sneak peak of the new installation by Universal Everything opening this week at the new Media Space gallery at the Science Museum in London. We also speak to Mike Tucker about the project development, concepts and the ideas leading up to the final install.

Landscape Futures is a recent book edited by Geoff Manaugh that unpacks the wildest intersections of landscape architecture, technology and perception. CAN interviewed Manaugh about the book last week to provide a window into this ambitious curatorial (and now editorial) project.

Derived from passion for baseball, Teehan+Lax Labs set out to create an iPad app to display Baseball stats but with a slight twist. The iPad cover that includes graphs cut in acrylic acts as data sculpture accompanying data displayed on the iPad.

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Building on the momentum from a conversation that began at Eyeo last month, CAN talks to Brooklyn/Providence-based media artist Brian House about data, sonification, performance and scandal.

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Category: iOS / Members / Theory
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