/normals (10)





Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
30/04/2019Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
10/11/2017Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
14/02/2017Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.
11/08/2016Registration for A-B-Z-TXT, the ‘school for 21st century typography’ we are collaborating to present in Toronto this August is now open. Join us for four days of masterclasses (with LUSTlab and N O R M A L S), workshops, and incisive lectures and discussion!
06/07/2016Building on the experience of our past educational programming at ACT Festival, Resonate, and Circle of Light, CAN has partnered to launch a new initiative in Toronto this August. Our first North American event, A-B-Z-TXT is a school for 21st century typography.
18/05/2016A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
10/02/2016The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…
18/06/2015CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
06/12/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
16/08/2012Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
Tags: bauhaus / Benjamin Gaulon / Carmen Salas / Coralie Gourguechon / Daniel Bisig / featured / Geneva / head / Jan Schacher / Joana Moll / Johanna Jaskowska / Klara Ravat / Leander Herzog / mapping / Mapping Festival / Marc Garrett / Maria Yablonina / Michael Ang / Mitchell Akiyama / MXZEHN / Nathalie Bachand / neeeu / Nora Al-Badri / normals / Regine Debatty / SmellLab / Tatiana Bazzichelli / Ted Davis / touchdesigner / TUNDRA / workshop / ZHdK
Created by N O R M A L S, “The Future Fishing Training Program” is a film about a speculative device and a programme designed to allow users and companies to discover glimpses of a desirable future through stories and artefacts.
Tags: AR / augmented reality / design / documentation / fiction / film / normals / object / project / speculation / systems / user guide / user interface / vr
Artefact#0, Digital Necrophony is a recent installation by Lille-based artist Mathilde Lavenne that forgoes (burial and cremation) funerary convention in favour of sonification.
Tags: arduino / Centre Pompidou / Daniel Cabanzo / data / death / Etienne Landon / installation / IRCAM / Le Fresnoy / Mathilde Lavenne / normals / sonification / Sound / speculative design
Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.
Tags: artwork / automation / featured / framed / normals / process / Processing / semiotics / software / web browser
Registration for A-B-Z-TXT, the ‘school for 21st century typography’ we are collaborating to present in Toronto this August is now open. Join us for four days of masterclasses (with LUSTlab and N O R M A L S), workshops, and incisive lectures and discussion!
Tags: A-B-Z / Alana Johns / Ali Shamas Qadeer / event / font / InterAccess / Lauren Wickware / LUST / lustlab / normals / Patrick Pittman / Sean Yendrys / Steph Davidson / toronto / Tracy Ma / type / typography
Building on the experience of our past educational programming at ACT Festival, Resonate, and Circle of Light, CAN has partnered to launch a new initiative in Toronto this August. Our first North American event, A-B-Z-TXT is a school for 21st century typography.
Tags: A-B-Z / InterAccess / Lauren Wickware / LUST / Michele Champagne / normals / Steph Davidson / toronto / Tracy Ma
A P P A R E L is an augmented reality experimental fashion prototype by the Paris-based anticipatory design studio N O R M A L S. Turning data and network activity into identity and style, the project replaces the details of contemporary couture with jiggly mesh geometry digital overlays.
Tags: augmented reality / design / fashion / ios / Julien Gachadoat / normals / openFrameworks / science fiction / wearables
The thrill of wrapping up! As HOLO 2 nears completion, a world of detail falls into place. Excited yet? Here are ten (more) reasons why we are. The restless (color coded) loop of featured artist Jürg Lehni’s Flood Fill – Clock (2009) shown above couldn’t capture the current, final, stage of magazine production any better.…
Tags: announcement / Casey Reas / Cedric Flazinski / Coralie Gourguechon / Daniel Rourke / Daniel Shiffman / Fanqiao Wang / Geoff Manaugh / Georgina Voss / holo / holo2 / illustration / Jim Rossignol / Jürg Lehni / karsten schmidt / Katie Paterson / magazine / Michelle Kasprzak / Mitchell Whitelaw / normals / Paul Prudence / Peter Stemmler / process / prototype / Rafael Lozano-Hemmer / Ryoichi Kurokawa / Scott Aaronson / Sid Meier / tale of tales / Timo Arnall / Vera Molnar / Ye Rin Mok
CAN goes in-depth with the Paris-based ‘anticipatory’ design studio N O R M A L S to learn about their forthcoming dark, dense, and dizzying graphic novel series. Working process, representational techniques (that bridge illustration and code), and a critical reading of contemporary design fiction.
Tags: book / comic / complexity / featured / fiction / future / future scenario / graphic design / graphicdesign / illustration / interview / N O R M A L S / networks / normals / speculative / speculative fiction
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
Tags: augmented reality / clothing / dress / france / generative / normals / opencv / openFrameworks / prototype