Filip Visnjic

Website
http://www.fvda.co.uk
Profile
Editor-in-chief at CreativeApplications.Net, co-founder and editorial director at HOLO Magazine, director of platform at FRM and researcher/lecturer at the University of Westminster, London.
Posts by Filip Visnjic:
outofline_04

Out of Line – Crowdsourced interactive music video by Moniker and Studio Puckey

Directed and developed by Moniker and Studio Puckey, Out of Line involves hundreds of animated lines being drawn by visitors on top of the music video. All drawn lines are saved on their servers and are then rendered into the video to be seen by future visitors.

23/08/2016 in Javascript
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Golem – Morphology and Material in Kinetic Structures

Created by Juncheng Chen, Siyuan Jing and Lydia Zhou at the Bartlett School of Architecture (Interactive Architecture Lab), this project explores possibilities in mobile structures by investigating various strategies for locomotion.

16/08/2016 in Arduino&MaxMSP&Robotics
Equality Analytics_05

Stories of Driverless Governance: Equality Analytics

Created by Corey Chao, Winnie Chang and Melika Leili Alipour at the Parsons, the New School for Design (Transdisciplinary Design), Stories of Driverless Governance: Equality Analytics is speculative design project exploring the world governed by algorithms leading the society towards equality. “In an age of scarcity, the American Dream no longer chases boundless materialism, but instead the […]

15/08/2016 in Theory
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L I T T L E B R O W S E R – Detaching the web from the semiotics of print

Created by N O R M A L S and published on FRAMED platform, L I T T L E B R O W S E R is an experimental web browser and game engine hybrid created using Processing. Fed with a single ‘home’ url, an autonomous crawler navigates web pages of which main elements have been translated into game objects—links become gates, divs are clouds, images turns to trees, etc.

11/08/2016 in Processing
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The Reality Gap – A commentary and speculative documentation on robotic, artificial life forms

Created by Riccardo Lardi, The Reality Gap is a research project that investigates how robot movements evoke empathy towards humans and speculates where will the next generation of robotic systems come from and where will they go.

10/08/2016 in Arduino
AADRL Spyropoulos_XO 1

AADRL – Behavioural Complexity; Mobile, Self-Aware and Self-Assemble

Exploring behavior based design systems that are self-aware, mobile, and self-structure / assemble. The following is the work AADRL Spyropoulos Design Lab at the Architectural Association School of Architecture, in London.

01/08/2016 in Arduino&openFrameworks&Processing
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Holobiont Urbanism – City as a complex, adaptive, biological superstructure

Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

27/07/2016 in Javascript&Three Js
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Mesh Mould – Spatial robotics and designing for material interdependencies

This research project by Gramazio Kohler Research at ETH Zurich titled ‘Mesh Mould’ investigates the unification of reinforcement and formwork into a single robotically fabricated material system. Developed with the use of industrial robots, the process allows ‘spatial robotic extrusion’, creating interdependencies of mesh typology and concrete.

27/07/2016 in Robotics
FiguresFiguring

Figures – Video game engines as dramatic real time performance

Created by the NY based artist Victor Morales, Figures is a series of dramatic animation created using Unity game engine where characters melt, bend and defy the natural in a simulation

22/07/2016 in Games
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The Aerographer – “Groundless air and a place inside the clouds”

Created by Luiz Zanotello, The Aerographer is an installation that explores the state of uncertainty in times of ubiquitous technological mediation, borders among territories and boundaries among bodies.

19/07/2016 in Arduino&Processing
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Analogue Systems – Kinaesthetic tools for digital processes

Performed at the Camberwell College of Arts with 6 graduating graphic design students, Analogue Systems is a project that draws inspiration from the overworked arguements of superiority between analogue and digital process.

13/07/2016 in Other
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‘Spicule’ by Yaxu – Album as a live coding device on Pi Zero

Created by Alex McLean (Yaxu), Spicule is an album released as a Pi Zero with high quality DAC in custom case, allowing the tracks to be remixed and reworked using the TidalCycles live coding environment.

08/07/2016 in Sound