Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
In this article WIRED reports on the work of Merzenich and the new benefits of neuroplasticity. Image above is an electroencephalogram cap, linked to an Oculus Rift. This allows a therapeutic VR game to respond in real time to brain activity, stimulating areas that need developing. Merzenich is one of the few scientists and doctors […]
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.
Make It Wearable is a global initiative by Intel aiming to inspire ideas and fuel innovation that will evolve personal computing in exciting new ways. In the video below The Creators Project profiles Team Nixie, who are developing a wearable drone camera, which can be worn around your wrist. The team will be presenting their prototype for […]
Series of works exploring the subject of drawing images in the space around the earth using latitude, longitude and altitude as a coordinate system.
Created by Iregular, Surface & Bottom is an immersive and reactive space in between two installations created for the Salón de Proyectos Ágape in Bogotá–Colombia, curated by Calos Leal.
In the recent months Mark Wheeler has been working on a series of visual sound experiments by creating openFrameworks apps that you can ‘play’ visually, generating animations from MIDI data….
Developed at the Ars Electronica Futurelab, Spaxels (a portmanteau word from space pixels) are LED-equipped quadcopters. They make up a drone swarm that can “draw” three-dimensional figures in midair.
Two formerly discarded brass instruments are suspended in separate transparent water tanks and exposed to opposite transformative chemical reactions; one progressively decaying, and the other being progressively restored throughout a period of three months. These processes are translated into an abstract brass soundscape that changes in parallel with the instruments using sensor and sound processing […]
Developed as a prototyping technique for 3d printing, WirePrint is a piece of software that allows printing of 3D objects as wireframe previews.
Created by Felix Luque, DWI Modular is a system comprised of 10 rhombic dodecahedrons, geometrical objects part of the family of ‘Space- ￼filling polyhedra': shapes that can be assembled to generate a tessellation of an infinite space, acting as building blocks for a sculpture generator.
“Almost every part of our lives, from medicine to music, is now shaped, informed or controlled in some way by algorithms. They have become one of the most powerful forces shaping the 21st century, but remain invisible and impenetrable to all but a few.” – Matthew Falla, Founding Partner of Signal Noise As part of […]