Filip Visnjic

Editor-in-chief at CreativeApplications.Net, co-founder and editorial director at HOLO Magazine, director of platform at FRM and researcher/lecturer at the University of Westminster, London.
Posts by Filip Visnjic:

Random Access Memory – Materialising mathematical process (algorithm)

Created by Berlin based Ralf Baecker, Random Access Memory is a fully functional digital memory. Instead of operating on semi-conducting components to represent either the binary states of 0 (zero) or 1 (one), the memory uses grains of sand as storage material.

07/12/2016 in Processing

MASSES – Searching for a perfect equilibrium state

Created by Quadrature and first shown at this years’ Ars Electronica festival in Linz, MASSES installation includes two stones lying on top of a balanced steel plate and a machine with aim to create a perfect equilibrium state by moving the stones to the appropriate positions.

01/12/2016 in vvvv

Data-Driven Material Modeling at the MIT Media Lab’s Mediated Matter Group

Developed at the MIT Media Lab’s Mediated Matter Group, ‘Data-Driven Material Modeling’ refers specifically to the process of the creation of high-resolution, geometrically complex, and materially heterogeneous 3D printed objects at product scale.

29/11/2016 in c++

ZERO to Z – Puzzle game for iOS that uses natural growth phenomena

Created by Vlad Semkin, ZERO to Z is an abstract minimalist meditation game where you grow connections to make progress. Designed as peaceful & constructive, game mechanics are novel & inspired by algorithms found in nature (namely DLA), putting a spin on the casual puzzle/arcade genre.

29/11/2016 in iOS

>200 °C – The autonomous feedback system for Leidenfrost effect

Created by Matthias Grund, Kadir Inan and Wookseob Jeong at the Köln International School of Design, >200 °C is imagined as a closed feedback system that combines computer vision with a poetic perspective of the physical occurrence called the Leidenfrost effect.

28/11/2016 in Arduino&Processing
clickclickclick_08 – Revealing browser events that monitor our online behaviour

Created by Moniker (Roel Wouters & Luna Maurer) and made in conjuction with We Are Data travelling installation, reveals the browser events used to monitor our online behaviour.

17/11/2016 in Javascript

Feedback Machines – (Mis-)using technology + non-linear behavioural systems

Created at the Köln International School of Design and supervised by Prof. Andreas Muxel, Feedback Machines is a short student project that explores the concept of feedback loops, as an attempt to introduce students to physical computing as well as provide a perspective on the complex topic through experimental explorations.

16/11/2016 in Arduino&openFrameworks&Processing

Audio Geometry Exploration – Sonification in Houdini

Created by Simon Russell, animation director based in London, the following is a series of Houdini experiments where geometry is used as a way to visualise sound, and vice versa.

14/11/2016 in Sound

Incontroller – Dynamic arrow keys, consistent gameplay, inverted difficulty

Created by Mylene Dreyer, Incontroller is a game designed where the difficulty level in the game increases in the controller while the software remains the same.

07/11/2016 in Games

Ghost City – Video installation by Hugo Arcier

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

07/11/2016 in Games

Polyloge #1 – Hyper-local message feed

Polyloge #1 is an interactive installation and a hyper-local message feed. Through an open WIFI network, users in reach of the wireless signal can send text messages with their smartphones, tablets or computers. These messages get printed immediately on a paper roll that runs in-between two translucent, black boxes and are transformed into a material stream.

04/11/2016 in Arduino

Bitmap Banshees – Psychedelic science-fiction slash-B-grade horror frogger reality

Created and Directed by Anita Fontaine and Geoffrey Lillemon with W+K Amsterdam, Bitmap Banshees is a VR experience set inside a dystopian Amsterdam, where a gang of biker banshees have taken over the city and are out to get you.

28/10/2016 in Arduino