Korean collective Shinseungback Kimyonghun have created ‘Aposematic Jacket’ a wearable computer for self-defense. The lenses on the jacket give off the warning signal, “I can record you”, to prevent possible attack. When the wearer pushes a button under threat, the jacket records the scene in 360 degrees and sends the images to the Web. The […]
Created by Florian Born, Modulares Interface B.A. is a physical interface for iPad comprised of knobs, buttons and sliders to provide precision and haptic feedback when operating a digital interface.
Tundra define themselves as a “collaborative artistic collective” whose members include musicians, sound engineers, programmers and visual artists. Their focus is to create “spaces and experiences by making sound, visuals and emotions work together” in audiovisual performances and interactive installations.
Drone and remote display tech are moving so fast that things like this were bound to happen – couldn’t agree more with Rich of prosthetic knowledge. See video below for full explanation of what is happening. This is a pre event that happened in France, organized by airgonay, a quadcopter racing fanatic association. via prosthetic knowledge | […]
Created as a collaboration between The OCR and Pulitzer Prize winning researcher Ashkan Soltani, Floodwatch is a tool designed to empower individuals to see how advertisers are profiling them, and to share data with privacy researchers in an effort to combat discriminatory practice. Many of the ads in my Floodwatch history are artifacts from these algorithmic leaps of […]
Later this week CreativeApplications.Net is joining the Moscow-based sound, art and technology community MIGZ for yet another edition of the Moscow International Festival “Circle of Lights” festival taking place between 10th and 14th October.
Great article on Eurogamer.net how video games fund arms manufacturers. Will make you think differently next time you pick up a Call of Duty game. The virtual gun has long been an indispensable item in the game designer’s toolkit, then. But as weapons popped into 3D, developers began to set their games against the backdrop of […]
Matt Pearson aka zenbullets shares details from the recent commission for the 2014 Brighton Digital Festival. From trying to tackle the innate human instinct to draw a penis, to simple and complex logistics of giving the public freedom to contribute and dealing with it. I originally thought of it as a series of LED strips that we […]
Created by Simon de Diesbach at ECAL with the support from Alain Bellet, Gael Hugo, and Christophe Guignard, OccultUs is an installation that exploits the potential of the Oculus technology by immersing the user in a sensory experience that mixes two distinct realities and simulated.
In this article WIRED reports on the work of Merzenich and the new benefits of neuroplasticity. Image above is an electroencephalogram cap, linked to an Oculus Rift. This allows a therapeutic VR game to respond in real time to brain activity, stimulating areas that need developing. Merzenich is one of the few scientists and doctors […]
Created by Nadezda Suvorova, MIKMA an exploration game for iOS that uses computer vision and the sensors embedded in the device to call for new visual perspectives of world around us using scientific imaging.