/head (8)


Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
30/04/2019Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
29/11/2018Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.
26/04/2018Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
02/05/2017Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
05/08/2014IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
17/10/2013Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
25/04/2013Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…
16/10/2012Learn how to prototype post-screen interfaces, examine network infrastructures, hack museums, and transplant scents with leading artists, designers, and researchers at this year’s Mapping Festival.
Tags: bauhaus / Benjamin Gaulon / Carmen Salas / Coralie Gourguechon / Daniel Bisig / featured / Geneva / head / Jan Schacher / Joana Moll / Johanna Jaskowska / Klara Ravat / Leander Herzog / mapping / Mapping Festival / Marc Garrett / Maria Yablonina / Michael Ang / Mitchell Akiyama / MXZEHN / Nathalie Bachand / neeeu / Nora Al-Badri / normals / Regine Debatty / SmellLab / Tatiana Bazzichelli / Ted Davis / touchdesigner / TUNDRA / workshop / ZHdK
Created by Marta Revuelta, AI Facial Profiling, Levels of Paranoia is a project exploring the potential and implication of AI technologies by proposing a machine that recognises the ability of an individual to handle firearms and predicts their potential to cause harm from a biometric analysis of their face.
Tags: arduino / artificial intelligence / CNN / dmx / facial detection / head / PDF print / python / Raspberry Pi / ScrapeBox / Streaming Image Analysis / VGGFaces
Created by Shunichi Kasahara in collaboration with Satoru Higa, Takuto Usami, Shotaro Hirata and Tetsuya Konishi, “Superception” (Super + perception) is a research framework that uses computer technologies to intervene and transform human perception.
Tags: apparatus / body extension / featured / head / houdini / mapping / MaxMSP / openframework / perspective / projection / projection mapping / Satoru Higa / Shotaro Hirata / Shunichi Kasahara / space / Takuto Usami / Tetsuya Konishi / touch designer / vr / vvvv / wearables
Created by the students of Media Design Master at HEAD Genève, BloodBank and DarkLight are two games that explore the notion of physically distributed ambient storytelling and coerce users into playful and shared forms of interaction.
Tags: Douglas Edric Stanley / Eun-Sun Lee / featured / game / game design / Gordan Savicic / head / interaction / Jessica Friedling / Laurent Monnet / Marianna Czwojdrak / Nicolas Nova / Sarah Bourquin / Sébastien Beureux / spatial gaming / students / Valérie Pierrehumbert / Vincent de Vevey / wiimote
Di-Dah-Dit is a telepresence device that takes the form of two distant objects connected. Two players face each other and manage the progress of a ball balancing on two rails.
Tags: ai / arduino / Camille Morizot / device / game / head / intelligence / Khalil Klouche / object / play / student / telepresence
IDNA by Sylvain Joly is the first story deployed on their spatial storytelling prototype for the iOS platform. Each scene of the story is designed in 360 degrees, and thanks to the built in gyroscope, it can be explored virtually throughout.
Tags: 3d / head / interactive / ios / iPad / storytelling / Sylvain Joly / unity / unity 3d
Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
Sorry, this is Members Only content. Please Log-in. Join us today by becoming a Member. Archive: More than 3,500 project profiles, scores of essays, interviews and reviews.Publish: Post your projects, events, announcements.No Ads: No advertisements, miners, banners.Education: Tutorials (beginners and advanced) with code examples, downloads.Jobs Archive: Find employers who have recruited here in the past…