Cardboard construction kit and a framework for rapid machine prototyping developed at the MIT Media Lab, part of ‘How to Make Something that Makes (almost) Anything’ course.
Created by Simone Rebaudengo & Matthieu Cherubini, Ethical Things is a project that explores the effects of autonomous systems of the future, speculating what happens to the mundane and insignificant objects we rely on every day.
Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
Created by Semiconductor (Ruth Jarman and Joe Gerhardt), Cosmos is a two metre spherical wooden sculpture that has been formed from scientific data.
Patterns of Harmony is an installation comprised of animated fractal of cubes, without containing any physical cubes, rather the reflections and projections of them.
The Air Above is a new project by environmental designer Michael Pecirno that explores how public sculpture can find form and purpose entirely from its context.
Mechanical Pi – In memory of William Shanks is a computing machine that replaces the repetitive task of writing pi by hand back into a physical, mechanical process.
Every once in a while a project comes along that will change how we think, discuss and produce digital art. Four+ years in development, FRAMED* will not just be a canvas, but a platform and a community hub for the art of our generation.
A series of aluminium structures with programmable LED strips, constructing fragments of text that originated in the process of sourcing electronic components from China.
Kepler’s Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
Recent Royal College of Art (RCA) design graduate David Hedberg’s Smile TV turns the medium’s engagement pattern on its head: instead of making you smile at on-screen silliness, you have to “smile to watch”.
Minibuilders is a research project comprised of a family of small-scale construction robots designed to perform diverse tasks, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome.