Kepler’s Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
Lia has been interested in the possibilities of the process involved by defining the location of the printhead, the speed of the movement and the amount of filament that should be extruded.
Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.
It’s that time of the year when we take a week break and unplug from the internet. Before we step away, it is our duty to highlight some of the projects that we found to be the most memorable.
Kinematics is a system for 3D printing that creates complex, foldable forms composed of articulated modules. The system provides a way to turn any three-dimensional shape into a flexible structure using 3D printing.
Replicants is a collection of 3D printed facial studies, each created using a different computer application, software, and printing method as an output source.
The process allows the creation of freeform objects without the need for molds or supporting structures. Likewise, tool can be changed, manual and multi-material injections performed, live modification and the ability to physically “undo” the print.
Following the recent clashes with 3D printers over IP concerns, Matthew Plummer-Fernandez chose to disguise his latest derivative of Mickey Mouse and to explore this smoothed 3D aesthetic
Created by Felix Worseck, the aim of the installation is to produce a paraboloid surface that can be moved for approximately 60 seconds.
Algorithmically generating 3d printed forms created for the sole purpose of listening to the “ocean”. In this process, the project attempts to address the role of experience in the mediation of the virtual world to the real world and visa versa.
Kinograph is an open source project that makes film digitisation affordable and scaleable. It uses components available on the internet, a few 3D printed parts, and a consumer level camera and it produces high quality video with sound.