Created as a collaboration between Mediated Matter Group (MIT Media Lab) and the Glass Lab (MIT), GLASS G3DP is a additive manufacturing process that enables 3d printing of optically transparent glass that also allows tunability by geometrical and optical variation that drives form, transparency, color variation, reflection and refraction in all things glass.
Developed at the MIT Media Lab’s Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
Created by Robb Godshaw and Max Hawkins, Smaller & Upside Down is a collection of custom designed 3D-printed lenses, each custom-designed and fabricated using a new rapid prototyping process.
Created by Paolo Salvagione, String Fountain is a kinetic sculpture that uses propulsion to elevate a continuous piece of string into the air.
Wanderers is a collaborative project between Neri Oxman + Mediated Matter Group, Christoph Bader & Dominik Kolb to create four digitally grown and 3d printed wearables.
RC4 in London researches computational design methodologies for large-scale 3D printing with industrial robots, taking logistical, structural and material constraints as design opportunities to generate non-representational architectural spaces with extreme information density.
Developed as a prototyping technique for 3d printing, WirePrint is a piece of software that allows printing of 3D objects as wireframe previews.
Created by Felix Luque, DWI Modular is a system comprised of 10 rhombic dodecahedrons, geometrical objects part of the family of ‘Space- ￼filling polyhedra’: shapes that can be assembled to generate a tessellation of an infinite space, acting as building blocks for a sculpture generator.
Kepler’s Dream is an aesthetics exploration investigating analog projection in combination with computationally created object which is given a physical shape through 3D printing
Christoph Bader & Dominik Kolb (deskriptiv) are currently working on an algorithm as an application that produces procedural sculptures for 3D printing.
Lia has been interested in the possibilities of the process involved by defining the location of the printhead, the speed of the movement and the amount of filament that should be extruded.
Through generative fabrication and computational design, this project aims to reconnect digital and physical contexts through a custom designed “chronomorphologic modeling” environment.