Sazen City: A cartography of digital memories

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

27/10/2023
CITY – Beata Kępa

Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…

12/10/2020
Nuovo Oracolo Cittadino — New City Oracle

From street cartomancy, fortune-telling always went through a technological upgrade. Television brought nigh-time dedicated shows on tarot reading and internet platforms lead to online consultation services. And with some bigger sites already using outsourced call-centres for offering consultations, with machine learning technologies becoming as accessible as creating a Wix or WordPress site, AI fortune telling…

15/05/2019
Spheres of Influence – Drawing lifelines of the city

Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

24/03/2017
Ghost City – Video installation by Hugo Arcier

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

07/11/2016
The Big Browser 3D @ SeMA Biennale Mediacity Seoul

Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.

07/09/2016
The New Velocity – The faulty consistency of cartography

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

22/12/2015
BLOCK – Video game to design and study the health of the city

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16/09/2014
The Philosophy of SimCity

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10/05/2013
Blogging the City — 4 October 2012, Amsterdam

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12/09/2012
DIY City 0.01a – Hijacking the courtyard at Specialmovers / Usman Haque

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05/07/2012
City Symphonies – The future sound of traffic by Mark McKeague – DI RCA 2012

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21/06/2012
The Variable City – François Quévillon’s Dérive

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18/05/2012
Interactivos?’12 Dublin: Hack the City (Call for Proposals)

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27/04/2012
CityScape – Characteristic of Copenhagen in a landscape mosaic / Plask

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29/03/2012
City Peaks – Digit Employees Climb the Shard Mountain

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01/03/2012
Mediated Cityscapes 03: DIY Cartography [Theory]

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02/08/2011
Mediated Cityscapes 02: Memory and the City

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07/04/2011

Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.

In today’s mercurial, complex, and ambiguous world, our bodies oscillate between the virtual and the real more than ever. The world-famous collective Rhizomatiks is testing the web, presenting performances and experimental online-based systems, and approaching these situations from a variety of angles.

Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…

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Created by Richard Vijgen, ‘WiFi Impressionist’ is a field installation inspired by the cityscapes of William Turner that imagines the city as an electromagnetic landscape.

From street cartomancy, fortune-telling always went through a technological upgrade. Television brought nigh-time dedicated shows on tarot reading and internet platforms lead to online consultation services. And with some bigger sites already using outsourced call-centres for offering consultations, with machine learning technologies becoming as accessible as creating a Wix or WordPress site, AI fortune telling…

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Created by RNDR, Open Highway is a real-time light installation visualising highway vehicles at a scale of 1:1 from the Leidsche Rijn tunnel over the A2 highway in Utrecht.

Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.

Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance,  it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.

Drawing on multiple examples and historical precedents, media theorist Shannon Mattern explains the folly in Silicon Valley’s ambition to optimize cities.

Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.

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Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.

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Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.

Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.

Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.

Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and real­time generative visuals, both played live.

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Referencing the work of Archigram, Universal Everything continue to explore body and movement with the latest evolving video sculpture titled “Walking City”.

Brendan Dawes visualises six million rows of information for EE’s roll-out of 4G in these 12000 x 23000 px data visualisations created with Processing.

Marc De Pape’s “The Chime”, a complex assemblage of sensors that composes generative music from ambient environmental data.

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