Sazen City is a digital collaborative platform designed to stitch shared memories into a cohesive digital landscape. By integrating both individual and collective experiences in the form of postcards, the project seeks to create a dynamic, ever-evolving cityscape.
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441 ResultsIn today’s mercurial, complex, and ambiguous world, our bodies oscillate between the virtual and the real more than ever. The world-famous collective Rhizomatiks is testing the web, presenting performances and experimental online-based systems, and approaching these situations from a variety of angles.
Created by Beata Kępa, ‘city’ is an interactive spatial installation which reacts to movement with light. It is inspired by Japanese urban areas and the anime aesthetic. The high-tech Japanese cities are like an amusement park in which our senses are being mixed up. These are places where the boundaries of personal space constantly get…
From street cartomancy, fortune-telling always went through a technological upgrade. Television brought nigh-time dedicated shows on tarot reading and internet platforms lead to online consultation services. And with some bigger sites already using outsourced call-centres for offering consultations, with machine learning technologies becoming as accessible as creating a Wix or WordPress site, AI fortune telling…
Showcasing three film collaborations by Liam Young and Tim Maughan, “New Romance: Love Stories from the Machine City” is an exhibition currently showing at the Arthur Ross Architecture Gallery (Columbia GSAPP) about finding respite and cultivating resistance in the smart city.
Created by the SCI-Arc Faculty members Curime Batliner and Jake Newsum for the for the third annual Mextropoli Festival, Spheres of Influence is a temporary installation installed in the patio of Laboratorio Arte Alameda. Part installation and part live performance, it uses a robotic system from Staubli to paint layers of graphics (abstracted from the city) onto a series of human-scale spheres.
Created by Hugo Arcier, Ghost City is a video installation reinterpreting the set of the very popular game Grand Theft Auto V. The spectator is plunged into an environment without any population using the camera’s front clipping plane as a tool to reveal structure hidden within GTA landscape.
Latest iteration of the “Big Browser” series of works by Japanese artist Akihiko Taniguchi. This time, the project takes a new twist by using it as a browser for the content of the exhibition using exhibition’s website. Further to this, Akihiko is virtually located on a Google Map, browsing the location of the gallery.
Created by Regina Flores, Holobiont Urbanism is a research project that sets out to study, map, and visualize the microbiome of New York City, inviting participants to reimagine the city they live in as more than a vast metropolis, but rather as a complex and adaptive biological superstructure.
Created by a small team of architects turned game designers, Block’hood is a vertical city simulator with emphasis on ecology and decay. As a player, you take control of a neighborhood and develop your community within limited space. The challenge is provided by the requirements of the blocks you create, forcing you to satisfy the need of resources.
Created by Luiz Zanotello at the University of the Arts, Bremen, The New Velocity is a machine designed to plot the phantom Sandy Island using digital as a new analogy for its existence. The project investigates a charting error that persisted in cartographic maps even after the advent of digital media. It speculates how data and physical phenomena are entangled, and how in contemporaneity, the two have the same weight under digital media.
Created and performed by Mark Wheeler (aka Mark Eats), This City is an audio-visual performance that explores what happens when a soundtrack controls the world as much as the world influences its soundtrack. The project is a combination of a soundtrack and realtime generative visuals, both played live.
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