/arduino (259)













Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.
29/05/2014Make Longer Cables is a short film including a custom made five-axis robotic arm that is trying to escape monotony by committing suicide.
27/05/2014In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.
05/05/2014Some seven months ago Squarepusher and WARP records released a video titled Z-Machines, comprised of hand built robots showcasing the stupendous chops of the robot guitarist, drummer and keyboard player.
17/04/2014Created by the panGenerator collective, Macrofilm is a permanent interactive installation for The Museum of The History of Polish Jews that combines traditional, tangible experience of browsing through old archives with subtly augmented digital experience.
16/04/2014Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
17/03/2014Scent Rhythm is a timekeeping device that maps relational olfactory sequences to the body’s circadian cycle.
12/03/2014Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.
10/03/2014Space Replay is a hovering object that explores and manipulates transitional public spaces by constantly recording and replaying their ambient sounds.
03/03/2014“Therefore I Am” is a project exploring prenatal diagnostics – the measurement of a human before birth and consequences and ethics as scientists encode our DNA further and further.
13/02/2014Created by Shohei Fujimoto, Power of One #Point is an installation exploring input and output using laser and reflecting mirrors.
11/02/2014YCAM is wrapping their 10th Anniversary program by showing installations by Ryuichi Sakamoto and Shiro Takatani at the centre.
13/01/2014Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.
19/12/2013Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
18/12/2013Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.
11/12/2013Installation that combines screenprinting, capacitive sensing, interactive tapestries and generative soundscape, as a large-scale metaphor for the idea of breathing life into a textile skin.
04/12/2013Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.
28/11/2013Robo Faber is an autonomous drawing robot determined to continuously reproduce graphic connectors. It creates drawings generated using a preset system that is based on the the same process as drawings created by hand.
07/11/2013Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
10/10/2013Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
30/09/2013Rewind is a digital clock collection designed to revive a physical link with the reading of the time. For all three clocks, a unique way to rewind its mechanism is introduced making the stronger and more meaningful connection between the physical and the digital.
23/09/2013The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.
23/09/2013Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.
17/09/2013Students at the RCA show a prototype for digital interface built into a custom dining table that shows players which foods to eat and when. The game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork.
07/08/2013Created by Felix Worseck, the aim of the installation is to produce a paraboloid surface that can be moved for approximately 60 seconds.
10/07/2013Tactilu is a research project embracing remote haptic/tactile communication. The device takes a form of a bracelet capable of transmitting the touch between two individuals via bluetooth and internet connection provided by smartphones.
17/06/2013Resinance explores the potential use of smart materials in an architectural context influenced by the behaviour of simple organic life forms.
11/06/2013Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.
02/05/2013Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
25/04/2013Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
25/04/2013Hit The Beat is a physical drum machine that can play *anything*, making it possible for everyday objects to become musical instruments.
Tags: arduino / composition / generative / instrument / ios / iPad / Lorenzo Bravi / midi / music / percussion / Sound / tangible
Make Longer Cables is a short film including a custom made five-axis robotic arm that is trying to escape monotony by committing suicide.
Tags: arduino / Environment / interaction / learning / Louis Fischediek / object / Philipp Schmitt / robotics / Stephan Bogner / students
In the former building of the Newspaper BN De Stem, the installation created by Tim Knapen & indianen, allows visitors to collaboratively create mini publications.
Tags: arduino / conditional design / design / device / Events / graphic design / Graphic Design Festival in Breda / Indianen / Interface / open frameworks / opencv / press / printing / process / rule / rule based / Tim Knapen
Some seven months ago Squarepusher and WARP records released a video titled Z-Machines, comprised of hand built robots showcasing the stupendous chops of the robot guitarist, drummer and keyboard player.
Tags: arduino / electronics / generative / Kenjiro Matsuo / making of / MaxMSP / music / process / rhizomatiks / robotics / Sound / Squarepusher
Created by the panGenerator collective, Macrofilm is a permanent interactive installation for The Museum of The History of Polish Jews that combines traditional, tangible experience of browsing through old archives with subtly augmented digital experience.
Tags: archive / arduino / browsing / data / interaction / Interface / museum / openFrameworks / panGenerator / projection / projection mapping / tangible
Aerosol explores what happens when we reverse the common process of transferring physical systems into virtual ones. In this project 16 servo motors control the undulated landscape setting iron balls in continuous motion.
Tags: arduino / dynamic / Florian Born / generative / Objects / particle / physical / simulation / system / virtual
Scent Rhythm is a timekeeping device that maps relational olfactory sequences to the body’s circadian cycle.
Created by Seoul based artists Teo Park, “May the Force be With You” is a kinetic installation that invites visitors to interact with an interactive water tank. The tank uses gravitational force driven by the position of the viewer’s hand movement.
Tags: arduino / camera / installation / kinect / Processing / projection / Seoul / servo / Teo Park / tracking
Space Replay is a hovering object that explores and manipulates transitional public spaces by constantly recording and replaying their ambient sounds.
“Therefore I Am” is a project exploring prenatal diagnostics – the measurement of a human before birth and consequences and ethics as scientists encode our DNA further and further.
Tags: arduino / design fiction / device / ethics / fiction / Michael Burk / speculation / vvvv
Created by Shohei Fujimoto, Power of One #Point is an installation exploring input and output using laser and reflecting mirrors.
Tags: arduino / Environment / laser / light / mirror / reflection / rotation / Shohei Fujimoto / stepper-motor / white laser
YCAM is wrapping their 10th Anniversary program by showing installations by Ryuichi Sakamoto and Shiro Takatani at the centre.
Tags: arduino / data / data collection / Events / exhibition / interlab / japan / nature / process / Ryuichi Sakamoto / ycam
Durr is designed to create a haptic rhythm to make us notice the changing tempo of time and become more aware of both actions we take and the time we spend on things.
Kris Temmerman’s house/office has a store window that he tries to make use of as much as possible. In the past he built projections but really wanted to make something interactive so he made an old fashion arcade box anyone can play.
Coralie Gourguechon is a designer and a paper electronics maker. Hi projects aim to to demystify electronics by simplifying the execution of simple circuits in a graphical way and using paper.
Tags: arduino / Coralie Gourguechon / diy / electronics / illustration / paper / process / Sound / speaker
Installation that combines screenprinting, capacitive sensing, interactive tapestries and generative soundscape, as a large-scale metaphor for the idea of breathing life into a textile skin.
Tags: Alicja Pytlewska / arduino / Bare Conductive / capacitive sensing / Fabio Antinori / generative / screenprinting / sensors / textile / Touch Boards
Machine that uses Arduino controlled ball dispensers, motorised rotating steel plates and LED lights to create a nexus between electronic music and a sound responsive mechanical object.
Tags: arduino / Daito Manabe / Motoi Ishibashi / Muryo Homma / music / openFrameworks / process / promo / rhizomatiks / Timo Maas / video / Youichi Sakamoto
Robo Faber is an autonomous drawing robot determined to continuously reproduce graphic connectors. It creates drawings generated using a preset system that is based on the the same process as drawings created by hand.
Tags: arduino / connectors / drawing / drawing machine / Matthias Dörfelt / mokafolio / paperjs / process / robotics
Created by London based experimental architecture and design studio Minimaforms, this project is speculative life-like robotic environment that raises questions of how future environments could actively enable new forms of communication with the everyday.
Tags: aadrl / architecture / arduino / behaviour / Events / installation / process / Processing / robotics / simulation / Theodore Spyropoulos
Created by Felix Heibeck while studying the “Digital Media” Program at the University of Bremen, Cuboino a tangible, digital extension for the marble-game cuboro and includes modules which are active parts of a digital system consisting of sensor cubes, actor cubes and supply cubes.
Rewind is a digital clock collection designed to revive a physical link with the reading of the time. For all three clocks, a unique way to rewind its mechanism is introduced making the stronger and more meaningful connection between the physical and the digital.
The Well–Sequenced Synthesizer is a series of sequencers created by Luisa Pereira at ITP — physical interfaces to play with musical rules.
Tags: arduino / automation / device / itp / Luisa Pereira / performance / Processing / product / Sound / synthesizer
Arcade collaborative create a sound responsive laser installation for North Netherlands Symphony Orchestra that transformed the individual musicians’ performances into a dynamic forest of sound and light.
Tags: arcade / arduino / dmx / installation / James Alliban / Keiichi Matsuda / laser / light / music / pcb / performance / piezos / William Coleman
Students at the RCA show a prototype for digital interface built into a custom dining table that shows players which foods to eat and when. The game detects whether they’ve eaten the correct food by measuring the food’s resistance on the fork.
Tags: arduino / eating / food / Interface / Lana Z Porter / open frameworks / process / ramification / Sures Kumar / table
Created by Felix Worseck, the aim of the installation is to produce a paraboloid surface that can be moved for approximately 60 seconds.
Tags: 3d printing / arduino / berlin / Felix Worseck / installation / parabolic / structure / udk
Tactilu is a research project embracing remote haptic/tactile communication. The device takes a form of a bracelet capable of transmitting the touch between two individuals via bluetooth and internet connection provided by smartphones.
Resinance explores the potential use of smart materials in an architectural context influenced by the behaviour of simple organic life forms.
Tags: academic / arduino / Baldwin Mark / device / In Jessica / interaction / Interface / Janjusevic Tihomir / Jiang Nan / Letkemann Joel / Manuel Kretzer / materials / Miranda Turu Nicolás / Prieler Irene / research / Schildberger David / Shammas Demetris / smart materials / Smigielska Maria / swarm / Tanigaito Aki / Xexaki Evi / Xydis Achilleas / Yuko Ishizu
Vincent & Emily are two self-willed robots who are in a conflict between each other and their surroundings, designed to explore solitude of a partner relationship and their impulses.
Tags: arduino / camera / Carolin Liebl / mimicry / Nikolas Schmid-Pfähler / opencv / python / Raspberry Pi / robotics / servos
Knock Knock is a playful calculator aimed at small children which allows calculation simply by knocking and will give back the answer using the same knocking tone.
Perception of Consequence project represents two fluid-evolving forms are placed in a reversible entropic system and simulated to resemble evolving human states and emotions.
Tags: Air / animation / arduino / composition / Digital / physical / projection / rendering / Sound / touchdesigner / volvoxlabs / wind